# cards

card_number: DCR-000
card_name: Vampire Lord
type: Effect Monster
rarity: Secret Rare
attribute: Dark
subtype: Zombie
card_text:
  Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.


card_number: DCR-002
card_name: Nin-Ken Dog
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Beast-Warrior
card_text:
  A Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being.


card_number: DCR-003
card_name: Acrobat Monkey
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.


card_number: DCR-004
card_name: Arsenal Summoner
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Spellcaster
card_text:
  FLIP: Select 1 card that includes Guardian in its card name from your Deck and add it to your hand. You cannot select Celtic Guardian, Winged Dragon, Guardian of the Fortress #1, Winged Dragon, Guardian of the Fortress #2, Guardian of the Labyrinth, or The Reliable Guardian.


card_number: DCR-005
card_name: Guardian Elma
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Fairy
card_text:
  This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Butterfly Dagger - Elma on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card.


card_number: DCR-006
card_name: Guardian Ceal
type: Effect Monster
rarity: Ultra Rare
attribute: Fire
subtype: Pyro
card_text:
  This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Shooting Star Bow - Ceal on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.


card_number: DCR-007
card_name: Guardian Grarl
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Dinosaur
card_text:
  This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Gravity Axe - Grarl on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes.


card_number: DCR-008
card_name: Guardian Baou
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Wicked-Breaking Flamberge - Baou on your side of the field. Each time 1 of your opponent's monster is destroyed and sent to the Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.


card_number: DCR-009
card_name: Guardian Kay'est
type: Effect Monster
rarity: Common
attribute: Water
subtype: Sea Serpent
card_text:
  This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Rod os Silence - Kay'est on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters.


card_number: DCR-010
card_name: Guardian Tryce
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Thunder
card_text:
  This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Twin Swords of Flashing Light - Tryce on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card.


card_number: DCR-011
card_name: Cyber Raider
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Machine
card_text:
  When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ?Select 1 equipped Equip Spell Card and destroy it. ?Select 1 equipped Equip Spell Card and equip it to this card.


card_number: DCR-012
card_name: Reflect Bounder
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Machine
card_text:
  When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.


card_number: DCR-015
card_name: Different Dimension Dragon
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Dragon
card_text:
  The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.


card_number: DCR-016
card_name: Shinato, King of a Higher Plane
type: Ritual/Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Fairy
card_text:
  This card can only be Special Summoned with the Ritual Spell Card Shinato's Ark. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.


card_number: DCR-017
card_name: Dark Flare Knight
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Warrior
card_text:
  Dark Magician + Flame Swordsman Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Mirage Knight from your hand or Deck.


card_number: DCR-018
card_name: Mirage Knight
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Warrior
card_text:
  This card can only be Special Summoned by the effect of 'Dark Flare Knight'. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.


card_number: DCR-019
card_name: Berserk Dragon
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Zombie
card_text:
  This card can only be Special Summoned by the effects of A Deal with Dark Ruler. This card can attack all monsters on your opponent's side of the field once. You cannot attack your opponent directy if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phase.


card_number: DCR-020
card_name: Exodia Necross
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  This card can only be Special Summoned by the effect of Contract with Exodia. This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: Exodia the Forbidden One, Right Arm of the Forbidden One, Left Arm of the Forbidden One, Right Leg of the Forbidden One, Left Leg of the Forbidden One.


card_number: DCR-021
card_name: Gyaku-Gire Panda
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: DCR-023
card_name: Despair from the Dark
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Zombie
card_text:
  When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.


card_number: DCR-024
card_name: Maju Garzett
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card.


card_number: DCR-026
card_name: Dark Scorpion - Chick the Yellow
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 of the following effects: ?Return 1 card on the field to its owner's hand. ?See 1 card on top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck.


card_number: DCR-027
card_name: D. D. Warrior Lady
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Warrior
card_text:
  When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play.


card_number: DCR-028
card_name: Thousand Needles
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.


card_number: DCR-029
card_name: Shinato`s Ark
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summon 'Shinato, King of a Higher Plane'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.


card_number: DCR-030
card_name: A Deal with Dark Ruler
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  You can only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 Berserk Dragon from your hand or Deck.


card_number: DCR-031
card_name: Contract with Exodia
type: Spell
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when you have Exodia the Forbidden One, Right Arm of the Forbidden One, Left Arm of the Forbidden One, Right Leg of the Forbidden One, and Left Leg of the Forbidden One in your Graveyard. Special Summon 1 Exodia Necross from your hand.


card_number: DCR-032
card_name: Butterfly Dagger - Elma
type: Spell
rarity: Super Rare
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand.


card_number: DCR-033
card_name: Shooting Star Bow - Ceal
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.


card_number: DCR-034
card_name: Gravity Axe - Grarl
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position.


card_number: DCR-035
card_name: Wicked-Breaking Flamberge - Baou
type: Spell
rarity: Rare
subtype: Equip
card_text:
  You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent's side of the field in battle, negate the effect of that monster.


card_number: DCR-036
card_name: Rod of Silence - Kay'est
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.


card_number: DCR-037
card_name: Twin Swords of Flashing Light - Tryce
type: Spell
rarity: Common
subtype: Equip
card_text:
  You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.


card_number: DCR-038
card_name: Precious Cards from Beyond
type: Spell
rarity: Common
subtype: Continuous
card_text:
  When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.


card_number: DCR-039
card_name: Rod of the Mind`s Eye
type: Spell
rarity: Common
subtype: Equip
card_text:
  When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.


card_number: DCR-040
card_name: Fairy of the Spring
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.


card_number: DCR-041
card_name: Token Thanksgiving
type: Spell
rarity: Common
subtype: Normal
card_text:
  Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.


card_number: DCR-042
card_name: Morale Boost
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.


card_number: DCR-043
card_name: Non-Spellcasting Area
type: Spell
rarity: Common
subtype: Continuous
card_text:
  All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).


card_number: DCR-044
card_name: Different Dimension Gate
type: Spell
rarity: Rare
subtype: Continuous
card_text:
  Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.


card_number: DCR-045
card_name: Final Attack Orders
type: Trap
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed.


card_number: DCR-046
card_name: Staunch Defender
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.


card_number: DCR-047
card_name: Ojama Trio
type: Trap
rarity: Common
subtype: Normal
card_text:
  Special Summon 3 Ojama Tokens (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an Ojama Token is destroyed, inflict 300 points of damage to the controller's Life Points.


card_number: DCR-049
card_name: Skill Drain
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.


card_number: DCR-051
card_name: Kaiser Glider
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Dragon
card_text:
  This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.


card_number: DCR-052
card_name: Interdimensional Matter Transporter
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.


card_number: DCR-053
card_name: Cost Down
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Discard 1 card from your hand. Downgrade all monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.


card_number: DCR-054
card_name: Gagagigo
type: Normal Monster
rarity: Common
attribute: Water
subtype: Reptile
card_text:
  This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


card_number: DCR-055
card_name: D. D. Trainer
type: Normal Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.


card_number: DCR-056
card_name: Ojama Green
type: Normal Monster
rarity: Common
attribute: Light
subtype: Beast
card_text:
  He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


card_number: DCR-057
card_name: Archfiend Soldier
type: Normal Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.


card_number: DCR-058
card_name: Pandemonium Watchbear
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Beast
card_text:
  As long as this card remains face-up on your side of the field, Pandemonium on your side of the field cannot be destroy by your opponent's card effects.


card_number: DCR-059
card_name: Sasuke Samurai #2
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Warrior
card_text:
  Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.


card_number: DCR-060
card_name: Dark Scorpion - Gorg the Strong
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ?Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ?Send 1 card from the top of your opponent's Deck to the Graveyard.


card_number: DCR-061
card_name: Dark Scorpion - Meanae the Thorn
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:?Select 1 card that includes Dark Scorpion in its card name, or is named Cliff the Trap Remover, from your Deck and add it to your hand. ?Select 1 card that includes Dark Scorpion in its card name, or is named Cliff the Trap Remover, from your Graveyard and add it to your hand.


card_number: DCR-063
card_name: Great Maju Garzett
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.


card_number: DCR-065
card_name: Goblin of Greed
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Fiend
card_text:
  As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.


card_number: DCR-066
card_name: Mefist the Infernal General
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.


card_number: DCR-067
card_name: Vilepawn Archfiend
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Fiend
card_text:
  The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.


card_number: DCR-068
card_name: Shadowknight Archfiend
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Fiend
card_text:
  The controller of this card pays 900 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.


card_number: DCR-069
card_name: Darkbishop Archfiend
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Fiend
card_text:
  The controller of this card pays 500 Life Points during each of his/her Standby phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.


card_number: DCR-070
card_name: Desrook Archfiend
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fiend
card_text:
  The controller of this card pays 500 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend on your side of the field is destroyed and sent to the Graveyard, you can sent this card from your hand to the Graveyard to Special Summon the Terrorking Archfiend.


card_number: DCR-071
card_name: Infernalqueen Archfiend
type: Effect Monster
rarity: Rare
attribute: Fire
subtype: Fiend
card_text:
  The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.


card_number: DCR-072
card_name: Terrorking Archfiend
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destryed by this monster in battle.


card_number: DCR-073
card_name: Skull Archfiend of Lightning
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.


card_number: DCR-074
card_name: Metallizing Parasite - Lunatite
type: Union Monster
rarity: Rare
attribute: Water
subtype: Aqua
card_text:
  Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)


card_number: DCR-075
card_name: Tsukuyomi
type: Spirit Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.


card_number: DCR-077
card_name: Keldo
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Fairy
card_text:
  When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponents Graveyard and return them to your opponents Deck. Your opponent then shuffles his/her Deck.


card_number: DCR-078
card_name: Kelbek
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Fairy
card_text:
  Any monster that attacks this card is returned to its owners hand. Damage calculation is applied normally.


card_number: DCR-079
card_name: Zolga
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Fairy
card_text:
  The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful Tribute Summon or Set.


card_number: DCR-080
card_name: Agido
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Fairy
card_text:
  When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.


card_number: DCR-081
card_name: Legendary Flame Lord
type: Ritual/Effect Monster
rarity: Rare
attribute: Fire
subtype: Spellcaster
card_text:
  This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.


card_number: DCR-082
card_name: Dark Master - Zorc
type: Ritual/Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  This card can only be Ritual Summoned with the Rtual Spell Card Contract with the Card Master. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll a six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.


card_number: DCR-083
card_name: Spell Reproduction
type: Spell
rarity: Common
subtype: Normal
card_text:
  Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.


card_number: DCR-084
card_name: Dragged Down into the Grave
type: Spell
rarity: Common
subtype: Normal
card_text:
  You and your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.


card_number: DCR-085
card_name: Incandescent Ordeal
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summon 'Legendary Flame Lord'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.


card_number: DCR-086
card_name: Contract with the Abyss
type: Spell
rarity: Rare
subtype: Ritual
card_text:
  This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.


card_number: DCR-087
card_name: Contract with the Dark Master
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summon 'Dark Master - Zorc'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.


card_number: DCR-088
card_name: Falling Down
type: Spell
rarity: Common
subtype: Equip
card_text:
  Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of you opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.


card_number: DCR-089
card_name: Checkmate
type: Spell
rarity: Common
subtype: Normal
card_text:
  Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 Terrorking Archfiend on your side of the field can attack your opponent's Life Points directly.


card_number: DCR-090
card_name: Cestus of Dagla
type: Spell
rarity: Common
subtype: Equip
card_text:
  This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponents Life Points, increase your Life Points by an equal amount.


card_number: DCR-091
card_name: Final Countdown
type: Spell
rarity: Common
subtype: Normal
card_text:
  Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.


card_number: DCR-092
card_name: Archfiends Oath
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.


card_number: DCR-093
card_name: Mustering of the Dark Scorpions
type: Spell
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when you have Don Zaloog face-up on your side of the field. You can Special Summon any of the cards from your hand that include Dark Scorpion on the name, or are named Cliff the Trap Remover. You cannot Special Summon 2 cards with the same card name by the effect of the card.


card_number: DCR-094
card_name: Pandemonium
type: Spell
rarity: Common
subtype: Field
card_text:
  Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.


card_number: DCR-095
card_name: Altar for Tribute
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.


card_number: DCR-096
card_name: Frozen Soul
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.


card_number: DCR-097
card_name: Battle-Scarred
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.


card_number: DCR-098
card_name: Dark Scorpion Combination
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when you have Don Zaloog, Cliff the Trap Remover, Dark Scorpion - Chick the Yellow, Dark Scorpion - Gorg the Strong, and Dark Scorpion - Meanae the Thorn face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.


card_number: DCR-099
card_name: Archfiends Roar
type: Trap
rarity: Common
subtype: Normal
card_text:
  Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.


card_number: DCR-100
card_name: Dice Re-Roll
type: Trap
rarity: Common
subtype: Normal
card_text:
  After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it.


card_number: DCR-101
card_name: Spell Vanishing
type: Trap
rarity: Super Rare
subtype: Counter
card_text:
  Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.


card_number: DCR-104
card_name: Blast Held by a Tribute
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.


card_number: DCR-105
card_name: Judgment of Anubis
type: Trap
rarity: Secret Rare
subtype: Counter
card_text:
  Discard 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.


card_number: LOB-001
card_name: Blue-Eyes White Dragon
type: Normal Monster
rarity: Ultra Rare
attribute: Light
subtype: Dragon
card_text:
  This legendary dragon is a powerful engine of destruction. Virtually invincible, Very few have faced this awesome creature and lived to tell the tale.


card_number: LOB-006
card_name: Gaia the Fierce Knight
type: Normal Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


card_number: LOB-009
card_name: Mammoth Graveyard
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Dinosaur
card_text:
  A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.


card_number: LOB-028
card_name: Kagemusha of the Blue Flame
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.


card_number: LOB-030
card_name: Two-Mouth Darkruler
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Dragon
card_text:
  A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.


card_number: LOB-032
card_name: Root Water
type: Normal Monster
rarity: Common
attribute: Water
subtype: Fish
card_text:
  An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.


card_number: LOB-035
card_name: Ray & Temperature
type: Normal Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.


card_number: LOB-045
card_name: Dragon Capture Jar
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.


card_number: LOB-046
card_name: Forest
type: Spell
rarity: Common
subtype: Field
card_text:
  Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.


card_number: LOB-050
card_name: Umi
type: Spell
rarity: Common
subtype: Field
card_text:
  Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.


card_number: LOB-051
card_name: Yami
type: Spell
rarity: Common
subtype: Field
card_text:
  Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.


card_number: LOB-058
card_name: Trap Hole
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.


card_number: LOB-063
card_name: Tyhone
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.


card_number: LOB-065
card_name: Gravedigger Ghoul
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.


card_number: LOB-071
card_name: Reaper of the Cards
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If this card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.


card_number: LOB-077
card_name: M-Warrior #2
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.


card_number: LOB-095
card_name: Stop Defense
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activate immediately.


card_number: LOB-101
card_name: Swords of Revealing Light
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated.


card_number: LOB-103
card_name: Spike Seadra
type: Normal Monster
rarity: Common
attribute: Water
subtype: Sea Serpent
card_text:
  Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.


card_number: LOB-106
card_name: Armed Ninja
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Warrior
card_text:
  FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.


card_number: LOB-110
card_name: Hane-Hane
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.


card_number: LOB-118
card_name: Monster Reborn
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.


card_number: LOB-124
card_name: Exodia the Forbidden One
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  An automatic victory can be declared by the player whose hand contains this card together with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One.


card_number: MRD-000
card_name: Gate Guardian
type: Effect Monster
rarity: Secret Rare
attribute: Dark
subtype: Warrior
card_text:
  This card can only be Special Summoned by offering Sanga of the Thunder, Kazejin, and Suijin on your side of the field as a Tribute.


card_number: MRD-002
card_name: Winged Dragon, Guardian of the Fortress #1
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.


card_number: MRD-003
card_name: Summoned Skull
type: Normal Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


card_number: MRD-007
card_name: Larvae Moth
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  This monster can only be Special Summoned by offering Petit Moth as a tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution.


card_number: MRD-011
card_name: Cocoon of Evolution
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  You may treat this card as an Equip Magic Card on a face-up Petit Moth on the field. When equipped, the ATK and DEF of Petit Moth becomes the same as Cocoon of Evolution.


card_number: MRD-016
card_name: White Magical Hat
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Spellcaster
card_text:
  When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard.


card_number: MRD-017
card_name: Big Eye
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  FLIP: See the 5 cards from the top of your deck, arrange them in the order desired, and replace them on top of your deck.


card_number: MRD-024
card_name: Elegant Egotist
type: Spell
rarity: Rare
subtype: Normal
card_text:
  When there are 1 or more Harpie Lady cards on the field. You can Special Summon 1 Harpie Lady or Harpie Lady Sisters from your hand or Deck.


card_number: MRD-025
card_name: Sanga of the Thunder
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Thunder
card_text:
  Reduce the ATK of an opponent's monster attacking this card to 0. This effect may only be used once. The card's owner chooses when to activate the effect.


card_number: MRD-029
card_name: Steel Scorpion
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  A non-Machine-Type Monster attacking Steel Scorpion will be destroyed at the End Phase of your opponent's 3rd turn after the attack.


card_number: MRD-030
card_name: Ocubeam
type: Normal Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.


card_number: MRD-034
card_name: Blast Juggler
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Machine
card_text:
  Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less.


card_number: MRD-037
card_name: Ancient Elf
type: Normal Monster
rarity: Common
attribute: Light
subtype: Spellcaster
card_text:
  This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.


card_number: MRD-056
card_name: Fake Trap
type: Trap
rarity: Rare
subtype: Normal
card_text:
  When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).


card_number: MRD-057
card_name: Tribute to the Doomed
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).


card_number: MRD-058
card_name: Soul Release
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.


card_number: MRD-060
card_name: Change of Heart
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.


card_number: MRD-063
card_name: Swamp Battleguard
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Increase the ATK of this monster by 500 points for every face-up Lava Battleguard on your side of the Field.


card_number: MRD-065
card_name: Time Wizard
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Spellcaster
card_text:
  Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.


card_number: MRD-069
card_name: Sangan
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your deck is then shuffled.


card_number: MRD-070
card_name: Great Moth
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Insect
card_text:
  This monster can only be Special Summoned by offering Petit Moth as a Tribute on the 4th of your turns after Petit Moth has been equipped with Cocoon of Evolution.


card_number: MRD-071
card_name: Kuriboh
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.


card_number: MRD-073
card_name: Castle of Dark Illusions
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.


card_number: MRD-075
card_name: Catapult Turtle
type: Effect Monster
rarity: Super Rare
attribute: Water
subtype: Aqua
card_text:
  Offer 1 monster on your side of the Field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.


card_number: MRD-078
card_name: Crass Clown
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  When this card is changed from Attack Position to Defense Position, return 1 monster on your opponent's side of the Field to the owner's hand.


card_number: MRD-079
card_name: Pumpking the King of Ghosts
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Zombie
card_text:
  If Castle of Dark Illusions is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this Castle of Dark Illusions remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.


card_number: MRD-080
card_name: Dream Clown
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.


card_number: MRD-085
card_name: The Little Swordsman of Aile
type: Effect Monster
rarity: Common
attribute: Water
subtype: Warrior
card_text:
  Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.


card_number: MRD-086
card_name: Princess of Tsurugi
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Warrior
card_text:
  FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field.


card_number: MRD-088
card_name: Tremendous Fire
type: Spell
rarity: Common
subtype: Normal
card_text:
  Inflict 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.


card_number: MRD-089
card_name: Jirai Gumo
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.


card_number: MRD-097
card_name: Thunder Dragon
type: Effect Monster
rarity: Common
attribute: Light
subtype: Thunder
card_text:
  Discard this card from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your deck to your hand. This effect is only activated during a Main Phase.


card_number: MRD-099
card_name: The Immortal of Thunder
type: Effect Monster
rarity: Common
attribute: Light
subtype: Thunder
card_text:
  FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the Field to the Graveyard.


card_number: MRD-102
card_name: Hoshiningen
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  As long as this card remains face-up on the Field, increase the ATK of all Light monsters by 500 points and decreases the ATK of all Dark monsters by 400 points.


card_number: MRD-104
card_name: Yado Karu
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.


card_number: MRD-106
card_name: Cannon Soldier
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Machine
card_text:
  Offer 1 monster on your side of the Field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.


card_number: MRD-109
card_name: Star Boy
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Aqua
card_text:
  As long as this card remains face-up on the Field, increase the ATK of all Water monsters by 500 points and decreases the ATK of all Fire monsters by 400 points.


card_number: MRD-110
card_name: Milus Radiant
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  As long as this card remains face-up on the Field, increase the ATK of all Earth monsters by 500 points and decreases the ATK of all Wind monsters by 400 points.


card_number: MRD-114
card_name: Mushroom Man #2
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.


card_number: MRD-115
card_name: Lava Battleguard
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Increase the ATK of this monster by 500 points for every face-up Swamp Battleguard on your side of the Field.


card_number: MRD-116
card_name: Witch of the Black Forest
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  When this card is sent from the Field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your deck is then shuffled.


card_number: MRD-117
card_name: Little Chimera
type: Effect Monster
rarity: Rare
attribute: Fire
subtype: Beast
card_text:
  As long as this card remains face-up on the Field, increase the ATK of all Fire monsters by 500 points and decreases the ATK of all Water monsters by 400 points.


card_number: MRD-118
card_name: Bladefly
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Insect
card_text:
  As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points.


card_number: MRD-121
card_name: Witch's Apprentice
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  As long as this card remains face-up on the Field, increase the ATK of all Dark monsters by 500 points and decreases the ATK of all Light monsters by 400 points.


card_number: MRD-122
card_name: Blue-Winged Crown
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight.


card_number: MRD-126
card_name: Barrel Dragon
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Machine
card_text:
  Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the Field. This card's effect can only be used during your own turn once per turn.


card_number: MRD-127
card_name: Solemn Judgment
type: Trap
rarity: Ultra Rare
subtype: Counter
card_text:
  Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the cards involved.


card_number: MRD-128
card_name: Magic Jammer
type: Trap
rarity: Ultra Rare
subtype: Counter
card_text:
  Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.


card_number: MRD-130
card_name: Horn of Heaven
type: Trap
rarity: Ultra Rare
subtype: Counter
card_text:
  Offer 1 of your own monsters on the Field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.


card_number: MRD-131
card_name: Shield & Sword
type: Spell
rarity: Rare
subtype: Normal
card_text:
  For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEFusion Monsters summoned after this card's activation are excluded.


card_number: MRD-132
card_name: Sword of Deep-Seated
type: Spell
rarity: Common
subtype: Equip
card_text:
  A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.


card_number: MRD-134
card_name: The Unhappy Maiden
type: Effect Monster
rarity: Common
attribute: Light
subtype: Spellcaster
card_text:
  When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn end immediately.


card_number: MRD-135
card_name: Robbin' Goblin
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.


card_number: MRD-136
card_name: Germ Infection
type: Spell
rarity: Common
subtype: Equip
card_text:
  The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.


card_number: MRD-138
card_name: Mirror Force
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position.


card_number: MRD-139
card_name: Ring of Magnetism
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.


card_number: MRD-140
card_name: Share the Pain
type: Spell
rarity: Common
subtype: Normal
card_text:
  Offer 1 monster on your side of the Field as a Tribute. Your opponent must select 1 monster on his/her side of the Field and offer it as a Tribute.


card_number: MRD-141
card_name: Stim-Pack
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.


card_number: MRL-000
card_name: Blue-Eyes Toon Dragon
type: Toon Monster
rarity: Secret Rare
attribute: Light
subtype: Dragon
card_text:
  This card cannot be summoned unless Toon World is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When Toon World is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.


card_number: MRL-001
card_name: Penguin Knight
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard card with your own Deck, shuffle them and form a new deck.


card_number: MRL-002
card_name: Axe of Despair
type: Spell
rarity: Ultra Rare
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck.


card_number: MRL-003
card_name: Black Pendant
type: Spell
rarity: Super Rare
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 500 points. When this card is sent from the Field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.


card_number: MRL-004
card_name: Horn of Light
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card increases its DEF by 800 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.


card_number: MRL-005
card_name: Malevolent Nuzzler
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.


card_number: MRL-006
card_name: Spellbinding Circle
type: Trap
rarity: Ultra Rare
subtype: Continuous
card_text:
  Select 1 monster. As long as this card remains face-up on the Field, the selected monster cannot attack or change position except by the effect of a Magic, Trap, or Effect Monster Card, When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.


card_number: MRL-008
card_name: Electric Snake
type: Effect Monster
rarity: Common
attribute: Light
subtype: Thunder
card_text:
  When this card is sent directly from your hand to the Graveyard by your opponent's card effect, you can draw 2 cards from your deck.


card_number: MRL-010
card_name: Ameba
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Aqua
card_text:
  When this card is face-up on the Field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the Field.


card_number: MRL-012
card_name: Maha Vailo
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Spellcaster
card_text:
  In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.


card_number: MRL-015
card_name: Minar
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.


card_number: MRL-016
card_name: Griggle
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Plant
card_text:
  When this card is face-up on the Field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the Field.


card_number: MRL-020
card_name: Weather Report
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  FLIP: Destroys all opponent's face-up Swords of Revealing Light on the field. If Swords of Revealing Light is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).


card_number: MRL-024
card_name: Hiro's Shadow Scout
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  FLIP: Your opponent draws 3 cards. Both players check the cards and if any Magic Cards among them must be immediately discarded to the Graveyard.


card_number: MRL-026
card_name: Invader of the Throne
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Warrior
card_text:
  FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.


card_number: MRL-029
card_name: Relinquished
type: Ritual/Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip Relinquished, you may use this effect only once per turn and can equip Relinquished with only 1 monster at a time. When your opponent attacks this monster with an ATK higher than Relinquished, the equipped monster is destroyed instead of Relinquished. Any Life Point damage you receive from the attacking monster wh0 Relinquished is equipped is also inflicted on your opponent.


card_number: MRL-031
card_name: Gravekeeper's Servant
type: Spell
rarity: Short-Print Com
subtype: Continuous
card_text:
  Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.


card_number: MRL-032
card_name: Curse of Fiend
type: Spell
rarity: Common
subtype: Normal
card_text:
  Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effects of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase.


card_number: MRL-034
card_name: Toll
type: Spell
rarity: Super Short-Pri
subtype: Continuous
card_text:
  As long as this card remains face-up on the Field, both you and your opponent must pay 500 Life Points per monster to attack.


card_number: MRL-036
card_name: Snatch Steal
type: Spell
rarity: Ultra Rare
subtype: Equip
card_text:
  Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.


card_number: MRL-038
card_name: Confiscation
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.


card_number: MRL-039
card_name: Delinquent Duo
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. You opponent then selects and discards another card from his/her hand.


card_number: MRL-040
card_name: Darkness Approaches
type: Spell
rarity: Super Short-Pri
subtype: Normal
card_text:
  Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.


card_number: MRL-041
card_name: Fairy's Hand Mirror
type: Trap
rarity: Short-Print Com
subtype: Normal
card_text:
  Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster.


card_number: MRL-045
card_name: The Forceful Sentry
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Look at your opponent's hand, then select 1 card and return it to his/her deck. The Deck is then shuffled.


card_number: MRL-046
card_name: Chain Energy
type: Spell
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the Field, both you and your opponent must pay 500 Life Points per card to play or set cards from your respective hands.


card_number: MRL-049
card_name: Painful Choice
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Select 5 cards from your deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.


card_number: MRL-051
card_name: Black Illusion Ritual
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summoned Relinquished. You must also offer monsters whose total Level Stars equal 1 or more from the Field or your hand as a Tribute.


card_number: MRL-052
card_name: Octoberser
type: Normal Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.


card_number: MRL-054
card_name: Horn of the Unicorn
type: Spell
rarity: Rare
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the Field to the Graveyard, it return to the top of your Deck.


card_number: MRL-056
card_name: Wall Shadow
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  You cannot Normal Summon this monster. This card can only be Special Summoned by offering Labyrinth Wall equipped with Magical Labyrinth as a Tribute. No other Tribute Monsters are necessary.


card_number: MRL-059
card_name: Magical Labyrinth
type: Spell
rarity: Common
subtype: Equip
card_text:
  Equip Labyrinth Wall with this card. If you offer Labyrinth Wall equipped with this card as a Tribute, you can Special Summon Wall Shadow from your Deck.


card_number: MRL-061
card_name: Megamorph
type: Spell
rarity: U
subtype: Equip
card_text:
  If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.


card_number: MRL-062
card_name: Commencement Dance
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summoned Performance of Sword. You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute.


card_number: MRL-063
card_name: Hamburger Recipe
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summoned Hungry Burger. You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute.


card_number: MRL-064
card_name: House of Adhesive Tape
type: Trap
rarity: Common
subtype: Normal
card_text:
  If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.


card_number: MRL-065
card_name: Etagaboon
type: Trap
rarity: Common
subtype: Normal
card_text:
  If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.


card_number: MRL-066
card_name: Turtle Oath
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summoned Crab Turtle. You must also offer monsters whose total Level Stars equal 8 or more from the Field or your hand as a Tribute.


card_number: MRL-067
card_name: Performance of Sword
type: Ritual Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  This monster can only be Ritual Summoned with the Ritual Magic Card, Commencement Dance. You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.


card_number: MRL-068
card_name: Hungry Burger
type: Ritual Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  This monster can only be Ritual Summoned with the Ritual Magic Card, Hamburger Recipe. You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.


card_number: MRL-069
card_name: Crab Turtle
type: Ritual Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  This monster can only be Ritual Summoned with the Ritual Magic Card, Turtle Oath. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form your Field or your hand.


card_number: MRL-074
card_name: Jigen Bakudan
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Pyro
card_text:
  FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.


card_number: MRL-077
card_name: Cyber Jar
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Rock
card_text:
  FLIP: Destroy all monsters on the Field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the Field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the player's hands.


card_number: MRL-078
card_name: Banisher of the Light
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Fairy
card_text:
  As long as this card remains face-up on the Field, any card sent to the Graveyard is removed from play.


card_number: MRL-079
card_name: Giant Rat
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  When this card is sent to the Graveyard as a result of battle, you may select 1 Earth monster with an ATK of 1500 or less from your Deck and Special Summon it to the Field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


card_number: MRL-080
card_name: Senju of the Thousand Hands
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.


card_number: MRL-081
card_name: UFO Turtle
type: Effect Monster
rarity: Rare
attribute: Fire
subtype: Machine
card_text:
  When this card is sent to the Graveyard as a result of battle, you may select 1 Fire monster with an ATK of 1500 or less from your Deck and Special Summon it to the Field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


card_number: MRL-083
card_name: Karate Man
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Warrior
card_text:
  Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.


card_number: MRL-084
card_name: Dark Zebra
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.


card_number: MRL-085
card_name: Giant Germ
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.


card_number: MRL-086
card_name: Nimble Momonga
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.


card_number: MRL-087
card_name: Spear Cretin
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  FLIP: After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and Special Summon it on the Field in face-up Attack Position or face-down Defense Position (no Tribute is required for monsters of Level 5 or more).


card_number: MRL-088
card_name: Shining Angel
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  When this card is sent to the Graveyard as a result of battle, you may select 1 Light monster with an ATK of 1500 or less from your Deck and Special Summon it to the Field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


card_number: MRL-089
card_name: Boar Soldier
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast-Warrior
card_text:
  This card can only be summoned by Flip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.


card_number: MRL-090
card_name: Mother Grizzly
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Beast-Warrior
card_text:
  When this card is sent to the Graveyard as a result of battle, you may select 1 Water monster with an ATK of 1500 or less from your Deck and Special Summon it to the Field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


card_number: MRL-091
card_name: Flying Kamakiri #1
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Insect
card_text:
  When this card is sent to the Graveyard as a result of battle, you may select 1 Wind monster with an ATK of 1500 or less from your Deck and Special Summon it to the Field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


card_number: MRL-092
card_name: Ceremonial Bell
type: Effect Monster
rarity: Common
attribute: Light
subtype: Spellcaster
card_text:
  As long as this card remains face-up on the Field, you and your opponent must show your respective hands to each other.


card_number: MRL-094
card_name: Mystic Tomato
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Plant
card_text:
  When this card is sent to the Graveyard as a result of battle, you may select 1 Dark monster with an ATK of 1500 or less from your Deck and Special Summon it to the Field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


card_number: MRL-095
card_name: Kotodama
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Fairy
card_text:
  As long as this card remains face-up on the Field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed.


card_number: MRL-102
card_name: Messenger of Peace
type: Spell
rarity: Super Rare
subtype: Continuous
card_text:
  You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.


card_number: PSV-000
card_name: Jinzo
type: Effect Monster
rarity: Secret Rare
attribute: Dark
subtype: Machine
card_text:
  As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.


card_number: PSV-003
card_name: Parasite Paracide
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Insect
card_text:
  FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.


card_number: PSV-004
card_name: 7 Completed
type: Spell
rarity: Common
subtype: Normal
card_text:
  A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.


card_number: PSV-005
card_name: Lightforce Sword
type: Trap
rarity: Rare
subtype: Normal
card_text:
  Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the Field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.


card_number: PSV-006
card_name: Chain Destruction
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.


card_number: PSV-008
card_name: Graverobber
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.


card_number: PSV-010
card_name: The Eye of Truth
type: Trap
rarity: Short-Print Com
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.


card_number: PSV-011
card_name: Dust Tornado
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.


card_number: PSV-012
card_name: Call of the Haunted
type: Trap
rarity: Ultra Rare
subtype: Continuous
card_text:
  Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.


card_number: PSV-014
card_name: Earthshaker
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.


card_number: PSV-015
card_name: Enchanted Javelin
type: Trap
rarity: Common
subtype: Normal
card_text:
  When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.


card_number: PSV-016
card_name: Mirror Wall
type: Trap
rarity: Super Rare
subtype: Continuous
card_text:
  Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.


card_number: PSV-017
card_name: Gust
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.


card_number: PSV-018
card_name: Driving Snow
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.


card_number: PSV-019
card_name: Armored Glass
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when a monster is equipped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.


card_number: PSV-020
card_name: World Suppression
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.


card_number: PSV-021
card_name: Mystic Probe
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.


card_number: PSV-022
card_name: Metal Detector
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.


card_number: PSV-023
card_name: Numinous Healer
type: Trap
rarity: Super Short-Pri
subtype: Normal
card_text:
  You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer cards in the Graveyard.


card_number: PSV-024
card_name: Appropiate
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck.


card_number: PSV-025
card_name: Forced Requisition
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.


card_number: PSV-026
card_name: DNA Surgery
type: Trap
rarity: Short-Print Com
subtype: Continuous
card_text:
  Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.


card_number: PSV-027
card_name: The Regulation of Tribe
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.


card_number: PSV-028
card_name: Backup Soldier
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.


card_number: PSV-029
card_name: Major Riot
type: Trap
rarity: Super Short-Pri
subtype: Normal
card_text:
  You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.


card_number: PSV-030
card_name: Ceasefire
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.


card_number: PSV-031
card_name: Light of Intervention
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.


card_number: PSV-033
card_name: Magical Hats
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.


card_number: PSV-034
card_name: Nobleman of Crossout
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.


card_number: PSV-035
card_name: Nobleman of Extermination
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.


card_number: PSV-036
card_name: The Shallow Grave
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.


card_number: PSV-037
card_name: Premature Burial
type: Spell
rarity: Ultra Rare
subtype: Equip
card_text:
  Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.


card_number: PSV-038
card_name: Inspection
type: Spell
rarity: Short-Print Com
subtype: Continuous
card_text:
  During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.


card_number: PSV-039
card_name: Prohibition
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.


card_number: PSV-040
card_name: Morphing Jar #2
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Rock
card_text:
  FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.


card_number: PSV-046
card_name: Kiseitai
type: Effect Monster
rarity: Short-Print Com
attribute: Dark
subtype: Fiend
card_text:
  When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.


card_number: PSV-050
card_name: Buster Blader
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.


card_number: PSV-051
card_name: Michizure
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.


card_number: PSV-052
card_name: Minor Goblin Official
type: Trap
rarity: Short-Print Com
subtype: Continuous
card_text:
  You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.


card_number: PSV-053
card_name: Gamble
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.


card_number: PSV-054
card_name: Attacks and Receive
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional Attack and Receive cards in your Graveyard.


card_number: PSV-056
card_name: Skull Invitation
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.


card_number: PSV-057
card_name: Bubonic Vermin
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  FLIP: You can take 1 Bubonic Vermin card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.


card_number: PSV-061
card_name: Burning Land
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.


card_number: PSV-062
card_name: Cold Wave
type: Spell
rarity: Common
subtype: Normal
card_text:
  This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.


card_number: PSV-063
card_name: Fairy Meteor Crush
type: Spell
rarity: Super Rare
subtype: Equip
card_text:
  When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: PSV-064
card_name: Limiter Removal
type: Spell
rarity: Super Rare
subtype: Quick-Play
card_text:
  Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.


card_number: PSV-066
card_name: Monster Recovery
type: Spell
rarity: Rare
subtype: Quick-Play
card_text:
  Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.


card_number: PSV-067
card_name: Shift
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.


card_number: PSV-068
card_name: Insect Imitation
type: Spell
rarity: Common
subtype: Normal
card_text:
  Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.


card_number: PSV-069
card_name: Dimensionhole
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.


card_number: PSV-070
card_name: Ground Collapse
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.


card_number: PSV-071
card_name: Magic Drain
type: Trap
rarity: Rare
subtype: Counter
card_text:
  You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.


card_number: PSV-072
card_name: Infinite Dismissal
type: Trap
rarity: Common
subtype: Continuous
card_text:
  All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.


card_number: PSV-074
card_name: Type Zero Magic Crusher
type: Trap
rarity: Common
subtype: Continuous
card_text:
  For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.


card_number: PSV-075
card_name: Shadow of Eyes
type: Trap
rarity: Common
subtype: Normal
card_text:
  When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.


card_number: PSV-076
card_name: The Legendary Fisherman
type: Effect Monster
rarity: Ultra Rare
attribute: Water
subtype: Warrior
card_text:
  When Umi is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.


card_number: PSV-077
card_name: Sword Hunter
type: Effect Monster
rarity: Short-Print Com
attribute: Earth
subtype: Warrior
card_text:
  A monster destroyed by this card becomes an Equip Magic Card. Equip Sword Hunter with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.


card_number: PSV-078
card_name: Drill Bug
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide card from your Deck, shuffle the Deck, and place Parasite Paracide face-down on top of the Deck.


card_number: PSV-080
card_name: Bite Shoes
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.


card_number: PSV-081
card_name: Spikebot
type: Normal Monster
rarity: Common
attribute: Dark
subtype: Machine
card_text:
  A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.


card_number: PSV-082
card_name: Invitation to a Dark Sleep
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Spellcaster
card_text:
  When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.


card_number: PSV-083
card_name: Thousand-Eyes Idol
type: Normal Monster
rarity: Super Short-Pri
attribute: Dark
subtype: Spellcaster
card_text:
  A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


card_number: PSV-084
card_name: Thousand-Eyes Restrict
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  Relinquished + Thousand-Eyes Idol As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip Thousand-Eyes Restrict. You may use this effect only once per turn and can equip Thousand-Eyes Restrict with only 1 monster at a time.


card_number: PSV-087
card_name: Bombardment Beetle
type: Effect Monster
rarity: Short-Print Com
attribute: Wind
subtype: Insect
card_text:
  FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position.


card_number: PSV-090
card_name: Red-Moon Baby
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Zombie
card_text:
  A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field.


card_number: PSV-091
card_name: Mad Sword Beast
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Dinosaur
card_text:
  When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: PSV-094
card_name: Goblin Attack Force
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.


card_number: PSV-098
card_name: Souls of the Forgotten
type: Normal Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.


card_number: PSV-100
card_name: The Fiend Megacyber
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Warrior
card_text:
  If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.


card_number: PSV-102
card_name: Insect Barrier
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.


card_number: PSV-104
card_name: Imperial Order
type: Trap
rarity: Secret Rare
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.


card_number: LON-001
card_name: The Masked Beast
type: Ritual Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.


card_number: LON-006
card_name: Revival Jam
type: Effect Monster
rarity: Super Rare
attribute: Water
subtype: Aqua
card_text:
  When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.


card_number: LON-013
card_name: Nuvia the Wicked
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field.


card_number: LON-014
card_name: Chosen One
type: Spell
rarity: Short-Print Com
subtype: Normal
card_text:
  Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.


card_number: LON-015
card_name: Mask of Weakness
type: Trap
rarity: Short-Print Com
subtype: Normal
card_text:
  This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.


card_number: LON-016
card_name: Curse of the Masked Beast
type: Spell
rarity: Super Short-Pri
subtype: Ritual
card_text:
  This card is used to Ritual Summon The Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.


card_number: LON-017
card_name: Mask of Dispel
type: Spell
rarity: Super Rare
subtype: Continuous
card_text:
  Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.


card_number: LON-019
card_name: Mask of the Accursed
type: Spell
rarity: Super Rare
subtype: Equip
card_text:
  The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.


card_number: LON-020
card_name: Mask of Brutality
type: Spell
rarity: Rare
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.


card_number: LON-021
card_name: Return of the Doomed
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.


card_number: LON-022
card_name: Lightning Blade
type: Spell
rarity: Common
subtype: Equip
card_text:
  This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.


card_number: LON-023
card_name: Tornado Wall
type: Trap
rarity: Short-Print Com
subtype: Continuous
card_text:
  This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed.


card_number: LON-024
card_name: Fairy Box
type: Trap
rarity: Short-Print Com
subtype: Continuous
card_text:
  Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.


card_number: LON-025
card_name: Torrential Tribute
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.


card_number: LON-026
card_name: Jam Breeding Machine
type: Spell
rarity: Rare
subtype: Continuous
card_text:
  During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster.


card_number: LON-027
card_name: Infinite Cards
type: Spell
rarity: Rare
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.


card_number: LON-028
card_name: Jam Defender
type: Trap
rarity: Short-Print Com
subtype: Continuous
card_text:
  Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam.


card_number: LON-029
card_name: Card of Safe Return
type: Spell
rarity: Ultra Rare
subtype: Continuous
card_text:
  When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.


card_number: LON-030
card_name: Lady Panther
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast-Warrior
card_text:
  Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck.


card_number: LON-031
card_name: The Unfriendly Amazon
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.


card_number: LON-032
card_name: Amazon Archer
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.


card_number: LON-033
card_name: Crimson Sentry
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Warrior
card_text:
  Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.


card_number: LON-034
card_name: Fire Princess
type: Effect Monster
rarity: Super Rare
attribute: Fire
subtype: Pyro
card_text:
  Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.


card_number: LON-035
card_name: Lady Assailant of Flames
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Pyro
card_text:
  FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.


card_number: LON-036
card_name: Fire Sorcerer
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Spellcaster
card_text:
  FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.


card_number: LON-037
card_name: Spirit of the Breeze
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Fairy
card_text:
  As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases.


card_number: LON-038
card_name: Dancing Fairy
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Fairy
card_text:
  As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.


card_number: LON-039
card_name: Fairy Guardian
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Fairy
card_text:
  Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.


card_number: LON-041
card_name: Cure Mermaid
type: Effect Monster
rarity: Common
attribute: Water
subtype: Fish
card_text:
  As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.


card_number: LON-042
card_name: Hysteric Fairy
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.


card_number: LON-044
card_name: The Forgiving Maiden
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.


card_number: LON-046
card_name: Marie the Fallen One
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases.


card_number: LON-048
card_name: Scroll of Bewitchment
type: Spell
rarity: Common
subtype: Equip
card_text:
  Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.


card_number: LON-049
card_name: United We Stand
type: Spell
rarity: Ultra Rare
subtype: Equip
card_text:
  For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.


card_number: LON-050
card_name: Mage Power
type: Spell
rarity: Ultra Rare
subtype: Equip
card_text:
  For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.


card_number: LON-055
card_name: Earthbound Spirit
type: Normal Monster
rarity: Short-Print Com
attribute: Earth
subtype: Fiend
card_text:
  A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.


card_number: LON-061
card_name: Jowgen the Spiritualist
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Spellcaster
card_text:
  Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.


card_number: LON-062
card_name: Kycoo the Ghost Destroyer
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Spellcaster
card_text:
  Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.


card_number: LON-063
card_name: Summoner of Illusions
type: Effect Monster
rarity: Short-Print Com
attribute: Light
subtype: Spellcaster
card_text:
  FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.


card_number: LON-064
card_name: Bazoo the Soul-Eater
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Beast-Warrior
card_text:
  You can remove up to 3 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.


card_number: LON-065
card_name: Dark Necrofear
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.


card_number: LON-066
card_name: Soul of Purity and Light
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase.


card_number: LON-067
card_name: Spirit of Flames
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Pyro
card_text:
  This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.


card_number: LON-068
card_name: Aqua Spirit
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.


card_number: LON-069
card_name: The Rock Spirit
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.


card_number: LON-070
card_name: Garuda the Wind Spirit
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  This monster can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.


card_number: LON-071
card_name: Gilasaurus
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Dinosaur
card_text:
  You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.


card_number: LON-073
card_name: Dreamsprite
type: Effect Monster
rarity: Common
attribute: Light
subtype: Plant
card_text:
  When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.


card_number: LON-074
card_name: Zombyra the Dark
type: Effect Monster
rarity: Short-Print Com
attribute: Dark
subtype: Warrior
card_text:
  This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points.


card_number: LON-075
card_name: Supply
type: Effect Monster
rarity: Super Short-Pri
attribute: Earth
subtype: Warrior
card_text:
  FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.


card_number: LON-076
card_name: Maryokutai
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it.


card_number: LON-077
card_name: The Last Warrior from Another Plane
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any monster.


card_number: LON-078
card_name: Collected Power
type: Trap
rarity: Super Short-Pri
subtype: Normal
card_text:
  Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.


card_number: LON-079
card_name: Dark Spirit of the Silent
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.


card_number: LON-081
card_name: Riryoku Field
type: Trap
rarity: Super Rare
subtype: Counter
card_text:
  Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card.


card_number: LON-082
card_name: Skull Lair
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.


card_number: LON-083
card_name: Graverobber's Retribution
type: Trap
rarity: Common
subtype: Continuous
card_text:
  During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.


card_number: LON-084
card_name: Deal of Phantom
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated.


card_number: LON-085
card_name: Destruction Punch
type: Trap
rarity: Rare
subtype: Normal
card_text:
  When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.


card_number: LON-086
card_name: Blind Destruction
type: Trap
rarity: Common
subtype: Continuous
card_text:
  During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is '6', destroy all face-up Level 6 or higher monsters on the field.


card_number: LON-088
card_name: Destiny Board
type: Trap
rarity: Ultra Rare
subtype: Continuous
card_text:
  At the end of each of your opponent's turns, place 1 'Spirit Message' card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If 'Spirit Message' cards 'I', 'N', 'A' and 'L' are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately.


card_number: LON-094
card_name: Spiritualism
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.


card_number: LON-095
card_name: Cyclon Laser
type: Spell
rarity: Super Short-Pri
subtype: Equip
card_text:
  This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: LON-096
card_name: Bait Doll
type: Spell
rarity: Common
subtype: Normal
card_text:
  Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.


card_number: LON-097
card_name: De-Fusion
type: Spell
rarity: Super Rare
subtype: Quick-Play
card_text:
  Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.


card_number: LON-098
card_name: Fusion Gate
type: Spell
rarity: Short-Print Com
subtype: Field
card_text:
  As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play.


card_number: LON-099
card_name: Ekibyo Drakmord
type: Spell
rarity: Common
subtype: Equip
card_text:
  A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand.


card_number: LON-100
card_name: Miracle Dig
type: Spell
rarity: Common
subtype: Normal
card_text:
  If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard.


card_number: LON-101
card_name: Dragonic Attack
type: Spell
rarity: Common
subtype: Equip
card_text:
  This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.


card_number: LON-102
card_name: Spirit Elimination
type: Spell
rarity: Common
subtype: Normal
card_text:
  When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.


card_number: LON-103
card_name: Vengeful Bog Spirit
type: Spell
rarity: Short-Print Com
subtype: Continuous
card_text:
  All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).


card_number: LON-104
card_name: Magic Cylinder
type: Trap
rarity: Secret Rare
subtype: Normal
card_text:
  Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.


card_number: LOD-000
card_name: Yata-Garasu
type: Spirit Monster
rarity: Secret Rare
attribute: Wind
subtype: Fiend
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.


card_number: LOD-001
card_name: Dark Ruler Ha Des
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in Battle. This card cannot be Special Summoned from the Graveyard.


card_number: LOD-002
card_name: Dark Balter the Terrible
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  Possessed Dark Soul + Frontier Wiseman This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also negate the effect of an Effect Monster that is destroyed by this monster in Battle.


card_number: LOD-003
card_name: Lesser Fiend
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard.


card_number: LOD-004
card_name: Possessed Dark Soul
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.


card_number: LOD-005
card_name: Winged Minion
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field.


card_number: LOD-006
card_name: Skull Knight #2
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 Skull Knight #2 from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.


card_number: LOD-007
card_name: Ryu-Kishin Clown
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.


card_number: LOD-008
card_name: Twin-Headed Wolf
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle.


card_number: LOD-009
card_name: Opticlops
type: Normal Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  A one-eyed giant that serves the Dark Ruler Ha Des, it skewers its enemies with its sharp horn, shattering them to pieces.


card_number: LOD-010
card_name: Bark of Dark Ruler
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.


card_number: LOD-011
card_name: Fatal Abacus
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.


card_number: LOD-012
card_name: Life Absorbing Machine
type: Trap
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your very last turn.


card_number: LOD-013
card_name: The Puppet Magic of Dark Ruler
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.


card_number: LOD-014
card_name: Soul Demolition
type: Trap
rarity: Common
subtype: Continuous
card_text:
  You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.


card_number: LOD-015
card_name: Double Snare
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.


card_number: LOD-016
card_name: Freed the Matchless General
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add a Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing a card during your Draw Phase. Your Deck is then shuffled.


card_number: LOD-017
card_name: Throwstone Unit
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.


card_number: LOD-018
card_name: Marauding Captain
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.


card_number: LOD-019
card_name: Ryu Senshi
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Warrior
card_text:
  Warrior Dai Grepher + Spirit Ryu This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of a Trap Card by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and destroys it.


card_number: LOD-021
card_name: Mysterious Guard
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Spellcaster
card_text:
  FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.


card_number: LOD-022
card_name: Frontier Wiseman
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Spellcaster
card_text:
  As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card.


card_number: LOD-023
card_name: Exiled Force
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Warrior
card_text:
  Offer face-up this card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated.


card_number: LOD-024
card_name: The Hunter with 7 Weapons
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.


card_number: LOD-025
card_name: Shadow Tamer
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Warrior
card_text:
  FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn.


card_number: LOD-026
card_name: Dragon Manipulator
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.


card_number: LOD-027
card_name: The A. Forces
type: Spell
rarity: Rare
subtype: Continuous
card_text:
  For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.


card_number: LOD-028
card_name: Reinforcement of the Army
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Move 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.


card_number: LOD-029
card_name: Array of Revealing Light
type: Spell
rarity: Rare
subtype: Field
card_text:
  Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).


card_number: LOD-033
card_name: Emergency Provisions
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded.


card_number: LOD-034
card_name: Tyrant Dragon
type: Effect Monster
rarity: Ultra Rare
attribute: Fire
subtype: Dragon
card_text:
  When there is a monster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that specifically designates this card as a target and destroy it. If this monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type monster on your side of the field as a Tribute.


card_number: LOD-035
card_name: Spear Dragon
type: Effect Monster
rarity: Super Rare
attribute: Wind
subtype: Dragon
card_text:
  If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step.


card_number: LOD-036
card_name: Spirit Ryu
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  Each time you discard 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this monster by 1000 points until the End Step of that turn.


card_number: LOD-037
card_name: The Dragon Dwelling In The Cave
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.


card_number: LOD-038
card_name: Lizard Soldier
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.


card_number: LOD-039
card_name: Fiend Skull Dragon
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Wind
subtype: Dragon
card_text:
  Cave Dragon + Lesser Fiend This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it.


card_number: LOD-040
card_name: Cave Dragon
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack.


card_number: LOD-041
card_name: Grey Wing
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used.


card_number: LOD-042
card_name: Troop Dragon
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  When this card is destroyed and sent to the Graveyard, take 1 Troop Dragon from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled.


card_number: LOD-043
card_name: The Dragon's Bead
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it.


card_number: LOD-044
card_name: A Wingbeat of Giant Dragon
type: Spell
rarity: Common
subtype: Normal
card_text:
  Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field.


card_number: LOD-045
card_name: Dragon's Gunfire
type: Spell
rarity: Common
subtype: Normal
card_text:
  You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: - Inflict 800 points of Direct Damage to your opponent's Life Points. - Destroy 1 face-up monster with a DEF of 800 points or less.


card_number: LOD-046
card_name: Stamping Destruction
type: Spell
rarity: Common
subtype: Normal
card_text:
  You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller.


card_number: LOD-047
card_name: Super Rejuvenation
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn.


card_number: LOD-048
card_name: Dragon's Rage
type: Trap
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: LOD-049
card_name: Burst Breath
type: Trap
rarity: Common
subtype: Normal
card_text:
  Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.


card_number: LOD-050
card_name: Luster Dragon
type: Normal Monster
rarity: Super Rare
attribute: Wind
subtype: Dragon
card_text:
  This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


card_number: LOD-051
card_name: Robotic Knight
type: Normal Monster
rarity: Common
attribute: Fire
subtype: Machine
card_text:
  The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.


card_number: LOD-053
card_name: The Illusory Gentleman
type: Normal Monster
rarity: Common
attribute: Dark
subtype: Spellcaster
card_text:
  Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.


card_number: LOD-056
card_name: Fiber Jar
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Plant
card_text:
  FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.


card_number: LOD-057
card_name: Serpentine Princess
type: Effect Monster
rarity: Common
attribute: Water
subtype: Reptile
card_text:
  If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck.


card_number: LOD-058
card_name: Patrician of Darkness
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Zombie
card_text:
  As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.


card_number: LOD-059
card_name: Thunder Nyan Nyan
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Thunder
card_text:
  If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed.


card_number: LOD-060
card_name: Gradius' Option
type: Effect Monster
rarity: Common
attribute: Light
subtype: Machine
card_text:
  This monster can only be Special Summoned by selecting 1 Gradius on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected Gradius. If the selected Gradius is destroyed or removed from the field, this card is also destroyed.


card_number: LOD-061
card_name: Woodland Sprite
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Plant
card_text:
  Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points.


card_number: LOD-062
card_name: Airknight Parshath
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Fairy
card_text:
  When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your deck.


card_number: LOD-063
card_name: Twin-Headed Behemoth
type: Effect Monster
rarity: Super Rare
attribute: Wind
subtype: Dragon
card_text:
  If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel.


card_number: LOD-064
card_name: Maharaghi
type: Spirit Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.


card_number: LOD-065
card_name: Inaba White Rabbit
type: Spirit Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.


card_number: LOD-066
card_name: Susa Soldier
type: Spirit Monster
rarity: Rare
attribute: Earth
subtype: Thunder
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.


card_number: LOD-067
card_name: Yamata Dragon
type: Spirit Monster
rarity: Ultra Rare
attribute: Fire
subtype: Dragon
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.


card_number: LOD-068
card_name: Great Long Nose
type: Spirit Monster
rarity: Common
attribute: Dark
subtype: Beast-Warrior
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.


card_number: LOD-069
card_name: Otohime
type: Spirit Monster
rarity: Common
attribute: Light
subtype: Spellcaster
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field.


card_number: LOD-070
card_name: Hino-Kagu-Tsuchi
type: Spirit Monster
rarity: Ultra Rare
attribute: Fire
subtype: Pyro
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.


card_number: LOD-071
card_name: Asura Priest
type: Spirit Monster
rarity: Super Rare
attribute: Light
subtype: Fairy
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.


card_number: LOD-072
card_name: Fushi No Tori
type: Spirit Monster
rarity: Common
attribute: Fire
subtype: Winged Beast
card_text:
  This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.


card_number: LOD-073
card_name: Super Robolady
type: Fusion/Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  Robolady + Roboyarou You can Special Summon Super Roboyarou by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


card_number: LOD-074
card_name: Super Roboyarou
type: Fusion/Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  Roboyarou + Robolady You can Special Summon Super Robolady by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


card_number: LOD-075
card_name: Fengsheng Mirror
type: Spell
rarity: Common
subtype: Normal
card_text:
  Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.


card_number: LOD-076
card_name: Spring of Rebirth
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.


card_number: LOD-077
card_name: Heart of Clear Water
type: Spell
rarity: Common
subtype: Equip
card_text:
  If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.


card_number: LOD-078
card_name: A Legendary Ocean
type: Spell
rarity: Common
subtype: Field
card_text:
  This card's name is treated as Umi. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.


card_number: LOD-079
card_name: Fusion Sword Murasame Blade
type: Spell
rarity: Rare
subtype: Equip
card_text:
  This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.


card_number: LOD-080
card_name: Smoke Grenade of the Thief
type: Spell
rarity: Common
subtype: Equip
card_text:
  When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.


card_number: LOD-081
card_name: Creature Swap
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.


card_number: LOD-082
card_name: Spiritual Energy Settle Machine
type: Spell
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.


card_number: LOD-083
card_name: Second Coin Toss
type: Spell
rarity: Rare
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.


card_number: LOD-084
card_name: Convulsion of Nature
type: Spell
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.


card_number: LOD-085
card_name: The Secret of the Bandit
type: Spell
rarity: Common
subtype: Normal
card_text:
  This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.


card_number: LOD-086
card_name: After Genocide
type: Spell
rarity: Rare
subtype: Normal
card_text:
  This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.


card_number: LOD-087
card_name: Magic Reflector
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.


card_number: LOD-088
card_name: Blast with Chain
type: Trap
rarity: Rare
subtype: Normal
card_text:
  After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.


card_number: LOD-090
card_name: Bubble Crush
type: Trap
rarity: Common
subtype: Normal
card_text:
  This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.


card_number: LOD-091
card_name: Royal Oppression
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.


card_number: LOD-092
card_name: Bottomless Trap Hole
type: Trap
rarity: Rare
subtype: Normal
card_text:
  When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.


card_number: LOD-093
card_name: Bad Reaction to Simochi
type: Trap
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.


card_number: LOD-094
card_name: Ominous Fortunetelling
type: Trap
rarity: Common
subtype: Continuous
card_text:
  During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.


card_number: LOD-095
card_name: Spirit's Invitation
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.


card_number: LOD-096
card_name: Nutrient Z
type: Trap
rarity: Common
subtype: Normal
card_text:
  This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.


card_number: LOD-097
card_name: Drop Off
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.


card_number: LOD-098
card_name: Fiend Comedian
type: Trap
rarity: Common
subtype: Normal
card_text:
  Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


card_number: LOD-099
card_name: Last Turn
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


card_number: LOD-100
card_name: Injection Fairy Lily
type: Effect Monster
rarity: Secret Rare
attribute: Earth
subtype: Spellcaster
card_text:
  This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.


card_number: PGD-000
card_name: Ring of Destruction
type: Trap
rarity: Secret Rare
subtype: Normal
card_text:
  Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent.


card_number: PGD-004
card_name: King Tiger Wanghu
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.


card_number: PGD-005
card_name: Birdface
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady from your deck to your hand.


card_number: PGD-006
card_name: Kryuel
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent


card_number: PGD-007
card_name: Arsenal Bug
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.


card_number: PGD-008
card_name: Maiden of the Aqua
type: Effect Monster
rarity: Short-Print Com
attribute: Water
subtype: Aqua
card_text:
  As long as this card remains face-up on the field, the field is treated as Umi. (However, there is no increasing or decreasing of ATK/DEF due to Umi


card_number: PGD-009
card_name: Jowls of Dark Demise
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Fiend
card_text:
  FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent's Life Points directly.


card_number: PGD-013
card_name: Moisture Creature
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's side of the field.


card_number: PGD-014
card_name: Gora Turtle
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Aqua
card_text:
  As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.


card_number: PGD-015
card_name: Sasuke Samurai
type: Effect Monster
rarity: Super Rare
attribute: Wind
subtype: Warrior
card_text:
  When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.


card_number: PGD-018
card_name: Royal Keeper
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Zombie
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.


card_number: PGD-019
card_name: Wandering Mummy
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Zombie
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use its effect, shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position to your side of the field.


card_number: PGD-020
card_name: Great Dezard
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  When this monster destroys the following number of monsters in battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designate this card as a target and destroy them. Two: You can Special Summon 1 Fushioh Richie from your hand or Deck by offering this card as a Tribute during your Main Phase.


card_number: PGD-021
card_name: Swarm of Scarabs
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Insect
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent


card_number: PGD-022
card_name: Swarm of Locusts
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Insect
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent


card_number: PGD-023
card_name: Giant Axe Mummy
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Zombie
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent


card_number: PGD-024
card_name: 8-Claws Scorpion
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Insect
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent


card_number: PGD-025
card_name: Guardian Sphinx
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Rock
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.


card_number: PGD-026
card_name: Pyramid Turtle
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Zombie
card_text:
  When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


card_number: PGD-027
card_name: Dice Jar
type: Effect Monster
rarity: Short-Print Com
attribute: Light
subtype: Rock
card_text:
  FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent


card_number: PGD-029
card_name: Don Zaloog
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Warrior
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Select 1 card randomly from your opponent's hand and discard it to the Graveyard. * Send 2 cards from the top of your opponent's Deck to the Graveyard.


card_number: PGD-030
card_name: Des Lacooda
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Zombie
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, you can draw 1 card from your Deck.


card_number: PGD-031
card_name: Fushioh Richie
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Zombie
card_text:
  This card can only be Special Summoned from your hand or Deck by offering 1 Great Dezard that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.


card_number: PGD-032
card_name: Cobraman Sakuzy
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Reptile
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent


card_number: PGD-033
card_name: Book of Life
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster from your opponent's Graveyard from play.


card_number: PGD-036
card_name: Mirage of Nightmare
type: Spell
rarity: Super Rare
subtype: Continuous
card_text:
  During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.


card_number: PGD-037
card_name: Secret Pass to the Treasures
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent


card_number: PGD-038
card_name: Call of the Mummy
type: Spell
rarity: Common
subtype: Continuous
card_text:
  If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card


card_number: PGD-040
card_name: Pyramid Energy
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  You can select and activate 1 of the following effects: * Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. * Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.


card_number: PGD-041
card_name: Tutan Mask
type: Trap
rarity: Common
subtype: Counter
card_text:
  Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.


card_number: PGD-044
card_name: Curse of Royal
type: Trap
rarity: Rare
subtype: Counter
card_text:
  Negate the activation of a card that includes the effect of destroying 1 Magic or Trap card and destroy it.


card_number: PGD-045
card_name: Needle Ceiling
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.


card_number: PGD-046
card_name: Statue of the Wicked
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.


card_number: PGD-047
card_name: Dark Coffin
type: Trap
rarity: Short-Print Com
subtype: Normal
card_text:
  When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: * Discard 1 card in his/her hand * Select 1 monster on his/her side of the field and destroy it


card_number: PGD-049
card_name: Trap Dustshoot
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent


card_number: PGD-050
card_name: Pyro Clock of Destiny
type: Trap
rarity: Common
subtype: Normal
card_text:
  Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.


card_number: PGD-052
card_name: Pharaoh's Treasure
type: Trap
rarity: Rare
subtype: Normal
card_text:
  After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.


card_number: PGD-053
card_name: Master Kyonshee
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Zombie
card_text:
  A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.


card_number: PGD-054
card_name: Kabazauls
type: Normal Monster
rarity: Common
attribute: Water
subtype: Dinosaur
card_text:
  A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane.


card_number: PGD-055
card_name: Inpachi
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.


card_number: PGD-056
card_name: Dark Jeroid
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  When this monster is Normal Summoned, Flip Summoned or Special Summoned, select 1 face-up monster on the field and decrease its ATK by 800 points. This effect lasts until the selected card is destroyed or removed from the field.


card_number: PGD-057
card_name: Newdoria
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card is sent to the Graveyard as a result of battle, select a monster on the field and destroy it.


card_number: PGD-058
card_name: Helpoemer
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.


card_number: PGD-060
card_name: Gravekeeper's Curse
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Spellcaster
card_text:
  When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent


card_number: PGD-064
card_name: Gravekeeper's Watcher
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it.


card_number: PGD-065
card_name: Gravekeeper's Chief
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Spellcaster
card_text:
  You can only have 1 face-up Gravekeeper's Chief on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by Necrovalley. When you Tribute Summon this monster you can Special Summon 1 monster that includes Gravekeeper's in its card's name from your Graveyard.


card_number: PGD-066
card_name: Gravekeeper's Cannonholder
type: Effect Monster
rarity: Short-Print Com
attribute: Dark
subtype: Spellcaster
card_text:
  Offer 1 card that includes Gravekeeper's in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another Gravekeeper's Cannonholder with this card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.


card_number: PGD-068
card_name: A Man with Wdjat
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Spellcaster
card_text:
  When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent


card_number: PGD-069
card_name: Mystical Knight of Jackal
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Beast-Warrior
card_text:
  You can return your opponent's own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.


card_number: PGD-070
card_name: A Cat of Ill Omen
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Beast
card_text:
  FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.


card_number: PGD-071
card_name: Yomi Ship
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.


card_number: PGD-072
card_name: Winged Sage Falcos
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Winged Beast
card_text:
  You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.


card_number: PGD-073
card_name: An Owl of Luck
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.


card_number: PGD-074
card_name: Charm of Shabti
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Rock
card_text:
  Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include Gravekeeper


card_number: PGD-075
card_name: Cobra Jar
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Reptile
card_text:
  FLIP: Place 1 Poisonous Snake Token (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent


card_number: PGD-076
card_name: Spirit Reaper
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Zombie
card_text:
  This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as the target of the effect of a Magic, Trap or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.


card_number: PGD-078
card_name: Reaper on the Nightmare
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Zombie
card_text:
  Spirit Reaper + Nightmare Horse This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as the target of the effect of a Magic, Trap or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.


card_number: PGD-079
card_name: Dark Designator
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Declare 1 monster name.If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.


card_number: PGD-081
card_name: Reasoning
type: Spell
rarity: Common
subtype: Normal
card_text:
  Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.


card_number: PGD-082
card_name: Dark Room of Nightmare
type: Spell
rarity: Super Rare
subtype: Continuous
card_text:
  Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points of Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of Dark Room of Nightmare.


card_number: PGD-083
card_name: Different Dimension Capsule
type: Spell
rarity: Common
subtype: Normal
card_text:
  After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.


card_number: PGD-084
card_name: Necrovalley
type: Spell
rarity: Super Rare
subtype: Field
card_text:
  As long as this card remains face-up on the field, all effects of Magic, Trap and/or Effect Monsters that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes Gravekeeper's in their card name by 500 points.


card_number: PGD-085
card_name: Buster Rancher
type: Spell
rarity: Common
subtype: Equip
card_text:
  Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent


card_number: PGD-086
card_name: Hieroglyph Lithograph
type: Spell
rarity: Common
subtype: Normal
card_text:
  Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.


card_number: PGD-089
card_name: Banner of Courage
type: Spell
rarity: Common
subtype: Continuous
card_text:
  During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.


card_number: PGD-090
card_name: Metamorphosis
type: Spell
rarity: Common
subtype: Normal
card_text:
  Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card


card_number: PGD-091
card_name: Royal Tribute
type: Spell
rarity: Common
subtype: Normal
card_text:
  This card can only be activated when your Necrovalley is active on the field. Both players must discard all monster cards in their hand to the Graveyard.


card_number: PGD-092
card_name: Reverse Quiz
type: Spell
rarity: Common
subtype: Normal
card_text:
  Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent


card_number: PGD-093
card_name: Coffin Seller
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  Each time your opponent's Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent's Life Points.


card_number: PGD-095
card_name: Barrel Behind the Door
type: Trap
rarity: Super Rare
subtype: Counter
card_text:
  When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points.


card_number: PGD-097
card_name: Narrow Pass
type: Trap
rarity: Common
subtype: Continuous
card_text:
  This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.


card_number: PGD-098
card_name: Disturbance Strategy
type: Trap
rarity: Common
subtype: Normal
card_text:
  Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck.


card_number: PGD-099
card_name: Trap of Board Eraser
type: Trap
rarity: Super Rare
subtype: Counter
card_text:
  When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.


card_number: PGD-101
card_name: Non Aggression Area
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.


card_number: PGD-102
card_name: D. Tribe
type: Trap
rarity: Common
subtype: Normal
card_text:
  All monsters on your side of the field are treated as Dragon-Types until the end of the turn this card is activated.


card_number: PGD-103
card_name: Byser Shock
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card is Normal Summoned, Flip Summoned or Special Summoned, return all Set cards on the field to their owner's respective hands.


card_number: PGD-104
card_name: Question
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.


card_number: PGD-105
card_name: Rope of Life
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 800 points.


card_number: PGD-106
card_name: Nightmare Wheel
type: Trap
rarity: Ultra Rare
subtype: Continuous
card_text:
  Select 1 monster. As long as the monster remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap or Effect Monster Card. This card inflicts 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.


card_number: PGD-107
card_name: Lava Golem
type: Effect Monster
rarity: Secret Rare
attribute: Fire
subtype: Fiend
card_text:
  This card must be Special Summoned on your opponent's side of the field by offering 2 monsters on your opponent's side of the field as a Tribute. This card inflicts 1000 points of Direct Damage to the Life Points of this card's controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.


card_number: MFC-000
card_name: Dark Magician Girl
type: Effect Monster
rarity: Secret Rare
attribute: Dark
subtype: Spellcaster
card_text:
  Increase the ATK of this monster by 300 points for each Dark Magician or Magician of Black Chaos in either player


card_number: MFC-004
card_name: X-Head Cannon
type: Normal Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


card_number: MFC-005
card_name: Y-Dragon Head
type: Union Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your X-Head Cannon as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-006
card_name: Z-Metal Tank
type: Union Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your X-Head Cannon or Y-Dragon Head as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-007
card_name: Dark Blade
type: Normal Monster
rarity: Rare
attribute: Dark
subtype: Warrior
card_text:
  They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.


card_number: MFC-008
card_name: Pitch-Dark Dragon
type: Union Monster
rarity: Common
attribute: Dark
subtype: Dragon
card_text:
  Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Dark Blade as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-010
card_name: Decayed Commander
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Zombie
card_text:
  When this monster is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger from your hand. When this card attacks your opponent


card_number: MFC-011
card_name: Zombie Tiger
type: Union Monster
rarity: Common
attribute: Earth
subtype: Zombie
card_text:
  Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Decayed Commander as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-012
card_name: Giant Orc
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.


card_number: MFC-013
card_name: Second Goblin
type: Union Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-014
card_name: Vampire Orchis
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Plant
card_text:
  When this monster is Normal Summoned successfully, you can Special Summon 1 Des Dendle from your hand.


card_number: MFC-015
card_name: Des Dendle
type: Union Monster
rarity: Common
attribute: Earth
subtype: Plant
card_text:
  Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-016
card_name: Burning Beast
type: Union Monster
rarity: Common
attribute: Fire
subtype: Pyro
card_text:
  Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-017
card_name: Freezing Beast
type: Union Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your Burning Beast as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-020
card_name: Spell Canceller
type: Effect Monster
rarity: Ultra Rare
attribute: Wind
subtype: Machine
card_text:
  As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.


card_number: MFC-025
card_name: Roulette Barrel
type: Effect Monster
rarity: Common
attribute: Light
subtype: Machine
card_text:
  Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.


card_number: MFC-026
card_name: Paladin of White Dragon
type: Ritual/Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Dragon
card_text:
  This monster can only be Ritual Summoned with the Ritual Spell Card White Dragon Ritual. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card


card_number: MFC-027
card_name: White Dragon Ritual
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summon Paladin of White Dragon. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.


card_number: MFC-028
card_name: Frontline Base
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Once per turn during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.


card_number: MFC-030
card_name: Combination Attack
type: Spell
rarity: Rare
subtype: Quick-Play
card_text:
  During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.


card_number: MFC-031
card_name: Kaiser Colosseum
type: Spell
rarity: Common
subtype: Continuous
card_text:
  When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card.


card_number: MFC-033
card_name: Poison of the Old Man
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  Select and activate 1 of the following effects: * Increases your Life Points by 1200 points. * Inflict 800 points of Direct Damage to your opponent


card_number: MFC-034
card_name: Ante
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Each player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both to the hand of the players who selected them.


card_number: MFC-035
card_name: Dark Core
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.


card_number: MFC-036
card_name: Raregold Armor
type: Spell
rarity: Common
subtype: Equip
card_text:
  As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.


card_number: MFC-037
card_name: Metalsilver Armor
type: Spell
rarity: Common
subtype: Equip
card_text:
  As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.


card_number: MFC-039
card_name: Tribute Doll
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.


card_number: MFC-040
card_name: Wave-Motion Cannon
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent


card_number: MFC-041
card_name: Huge Revolution
type: Trap
rarity: Common
subtype: Normal
card_text:
  This card can only be activated during your Main Phase when People Running About, Oppressed People, and United Resistance are face-up on your side of the field. Send all cards in your opponent


card_number: MFC-043
card_name: Spell Shield Type-8
type: Trap
rarity: Super Rare
subtype: Counter
card_text:
  Select and activate 1 of the following effects:* Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.* Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.


card_number: MFC-044
card_name: Meteorain
type: Trap
rarity: Common
subtype: Normal
card_text:
  During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent


card_number: MFC-045
card_name: Pineapple Blast
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent


card_number: MFC-048
card_name: Rivalry of Warlords
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.


card_number: MFC-049
card_name: Formation Union
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select and activate 1 of the following effects:* Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. * Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.


card_number: MFC-050
card_name: Adhesion Trap Hole
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.


card_number: MFC-051
card_name: XY-Dragon Cannon
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Machine
card_text:
  X-Head Cannon + Y-Dragon Head - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use Polymerization to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent


card_number: MFC-052
card_name: XYZ-Dragon Cannon
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Machine
card_text:
  X-Head Cannon + Y-Dragon Head + Z-Metal Tank - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use Polymerization to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 card on your opponent


card_number: MFC-053
card_name: XZ-Tank Cannon
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  X-Head Cannon + Z-Metal Tank - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use Polymerization to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent


card_number: MFC-054
card_name: YZ-Tank Dragon
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  Y-Dragon Head + Z-Metal Tank - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use Polymerization to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent


card_number: MFC-057
card_name: Sonic Duck
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.


card_number: MFC-058
card_name: Luster Dragon
type: Normal Monster
rarity: Ultra Rare
attribute: Wind
subtype: Dragon
card_text:
  A very beautiful dragon covered with Sapphire. It does not like fights, but has incredibly high attack power.


card_number: MFC-059
card_name: Amazoness Paladin
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Increase the ATK of this monster by 100 for each monster on your side of the field that includes Amazoness in its card name, or is named Amazon Archer.


card_number: MFC-063
card_name: Amazoness Tiger
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  Only 1 Amazoness Tiger can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes Amazoness in its name,, or is named Amazon Archer. As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes Amazoness in its name, or is named Amazon Archer, as an attack target.


card_number: MFC-064
card_name: Skilled White Magician
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Spellcaster
card_text:
  Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 Buster Blader from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.


card_number: MFC-065
card_name: Skilled Dark Magician
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Spellcaster
card_text:
  Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 Dark Magician from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.


card_number: MFC-066
card_name: Apprentice Magician
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.


card_number: MFC-069
card_name: Magical Marionette
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Spellcaster
card_text:
  Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also yyou can remove 2 Spell Counters from this card to destroy 1 monster on the field.


card_number: MFC-070
card_name: Pixie Knight
type: Effect Monster
rarity: Common
attribute: Light
subtype: Spellcaster
card_text:
  When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.


card_number: MFC-071
card_name: Breaker the Magical Warrior
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.


card_number: MFC-073
card_name: Magical Scientist
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Spellcaster
card_text:
  Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent


card_number: MFC-074
card_name: Royal Magical Library
type: Effect Monster
rarity: Common
attribute: Light
subtype: Spellcaster
card_text:
  Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.


card_number: MFC-075
card_name: Armor Exe
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Rock
card_text:
  This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent


card_number: MFC-076
card_name: Tribe-Infecting Virus
type: Effect Monster
rarity: Super Rare
attribute: Water
subtype: Aqua
card_text:
  Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field.


card_number: MFC-079
card_name: Magical Merchant
type: Effect Monster
rarity: Common
attribute: Light
subtype: Insect
card_text:
  FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.


card_number: MFC-080
card_name: Koitsu
type: Union Monster
rarity: Common
attribute: Water
subtype: Fairy
card_text:
  Once per turn during your Main Phase, if your control this monster on the field, you can equip it to your Aitsu as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card


card_number: MFC-082
card_name: Ultimate Obedient Fiend
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Fiend
card_text:
  This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.


card_number: MFC-084
card_name: Amazoness Spellcaster
type: Spell
rarity: Common
subtype: Normal
card_text:
  Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes Amazoness in its card name, or is named Amazon Archer, with the original ATK of 1 face-up monster on your opponent


card_number: MFC-086
card_name: Big Bang Shot
type: Spell
rarity: Rare
subtype: Equip
card_text:
  A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent


card_number: MFC-087
card_name: Gather Your Mind
type: Spell
rarity: Common
subtype: Normal
card_text:
  Add 1 Gather Your Mind card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 Gather your Mind per turn.


card_number: MFC-088
card_name: Mass Driver
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent


card_number: MFC-091
card_name: Jar Robber
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  You can only activate this card when Pot of Greed is activated. Negate the effect of the Pot of Greed. You draw 1 card from your Deck.


card_number: MFC-092
card_name: My Body as a Shield
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.


card_number: MFC-095
card_name: Pitch-Black Power Stone
type: Trap
rarity: Common
subtype: Continuous
card_text:
  After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card


card_number: MFC-096
card_name: Amazoness Archers
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes Amazoness in its card name, or is named Amazon Archer. All monsters on your opponent


card_number: MFC-097
card_name: Dramatic Rescue
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when a monster on your side of the field that includes Amazoness in its card name, or is named Amazon Archer, is specifically designated as a target by a card. Return the targeted Monster Card to its owner


card_number: MFC-099
card_name: Hidden Book of Spell
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.


card_number: MFC-100
card_name: Miracle Restoring
type: Trap
rarity: Common
subtype: Normal
card_text:
  Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician or Buster Blader from your Graveyard in face-up Attack or Defense Position.


card_number: MFC-101
card_name: Remove Brainwashing
type: Trap
rarity: Common
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.


card_number: MFC-103
card_name: Anti-Spell
type: Trap
rarity: Common
subtype: Counter
card_text:
  Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.


card_number: MFC-104
card_name: The Spell Absorbing Life
type: Trap
rarity: Common
subtype: Normal
card_text:
  Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.


card_number: MFC-105
card_name: Dark Paladin
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  Dark Magician + Buster Blader - This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.


card_number: MFC-107
card_name: Diffusion Wave-Motion
type: Spell
rarity: Secret Rare
subtype: Normal
card_text:
  Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent


card_number: IOC-000
card_name: Chaos Emperor Dragon - Envoy of the End
type: Effect Monster
rarity: Secret Rare
attribute: Dark
subtype: Dragon
card_text:
  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.


card_number: IOC-003
card_name: Soul Tiger
type: Normal Monster
rarity: Normal
attribute: Earth
subtype: Beast
card_text:
  The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.


card_number: IOC-005
card_name: Des Kangaroo
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Beast
card_text:
  When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculations is applied normally.


card_number: IOC-006
card_name: Crimson Ninja
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Warrior
card_text:
  FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


card_number: IOC-007
card_name: Strike Ninja
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Warrior
card_text:
  You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.


card_number: IOC-009
card_name: Spirit of the Pot of Greed
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Fairy
card_text:
  When this card is in face-up Attack Position on the field, is a player activates Pot of Greed, he/she can draw 1 more card.


card_number: IOC-010
card_name: Chopman the Desperate Outlaw
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Zombie
card_text:
  When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.


card_number: IOC-011
card_name: Sasuke Samurai #3
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Warrior
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws until his/her hand has 7 cards.


card_number: IOC-012
card_name: D. D. Scout Plane
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Machine
card_text:
  If this monster is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.


card_number: IOC-013
card_name: Berserk Gorilla
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.


card_number: IOC-014
card_name: Freed the Brave Wanderer
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Warrior
card_text:
  Remove 2 LIGHT monster in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn.


card_number: IOC-015
card_name: Coach Goblin
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Fiend
card_text:
  As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.


card_number: IOC-018
card_name: Chaosrider Gustaph
type: Effect Monster
rarity: Super Rare
attribute: Wind
subtype: Warrior
card_text:
  You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.


card_number: IOC-019
card_name: Inferno
type: Effect Monster
rarity: Normal
attribute: Fire
subtype: Pyro
card_text:
  This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.


card_number: IOC-020
card_name: Fenrir
type: Effect Monster
rarity: Normal
attribute: Water
subtype: Beast
card_text:
  This card can only be Special Summoned by removing 2 WATER monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, your opponent skips his/her next Draw Phase.


card_number: IOC-021
card_name: Gigantes
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Rock
card_text:
  This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and send to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.


card_number: IOC-022
card_name: Silpheed
type: Effect Monster
rarity: Normal
attribute: Wind
subtype: Fairy
card_text:
  This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and send to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.


card_number: IOC-023
card_name: Chaos Sorcerer
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Spellcaster
card_text:
  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.


card_number: IOC-025
card_name: Black Luster Soldier - Envoy of the Beginning
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Warrior
card_text:
  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: ?Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn. ?If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.


card_number: IOC-026
card_name: Drillago
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Machine
card_text:
  When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.


card_number: IOC-027
card_name: Lekunga
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Plant
card_text:
  Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 Legunga Token (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.


card_number: IOC-028
card_name: Lord Poison
type: Effect Monster
rarity: Normal
attribute: Water
subtype: Plant
card_text:
  When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lord Poison on your side of the field.


card_number: IOC-030
card_name: Granadora
type: Effect Monster
rarity: Normal
attribute: Water
subtype: Reptile
card_text:
  When this monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.


card_number: IOC-031
card_name: Fuhma Shuriken
type: Spell
rarity: Rare
subtype: Equip
card_text:
  This card can only be used to equip a monster that includes Ninja in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.


card_number: IOC-032
card_name: Heart of the Underdog
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent.


card_number: IOC-033
card_name: Wild Nature's Release
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.


card_number: IOC-034
card_name: Ojama Delta Hurricane!!
type: Spell
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when Ojama Green, Ojama Yellow and Ojama Black are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


card_number: IOC-035
card_name: Stumbling
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.


card_number: IOC-036
card_name: Chaos End
type: Spell
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.


card_number: IOC-038
card_name: Chaos Greed
type: Spell
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.


card_number: IOC-039
card_name: D. D. Designator
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.


card_number: IOC-041
card_name: Recycle
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.


card_number: IOC-042
card_name: Primal Seed
type: Spell
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when there is a Black Luster Soldier - Envoy of the Beginning or Chaos Emperor Dragon - Envoy of the End on the field. Add 2 of your cards that are removed from play to your hand.


card_number: IOC-043
card_name: Thunder Crash
type: Spell
rarity: Normal
subtype: Normal
card_text:
  Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.


card_number: IOC-044
card_name: Dimension Distortion
type: Spell
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.


card_number: IOC-045
card_name: Reload
type: Spell
rarity: Super Rare
subtype: Quick-Play
card_text:
  Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


card_number: IOC-046
card_name: Soul Absorption
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.


card_number: IOC-047
card_name: Big Burn
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.


card_number: IOC-048
card_name: Blasting the Ruins
type: Trap
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.


card_number: IOC-049
card_name: Cursed Seal of the Forbidden Spell
type: Trap
rarity: Normal
subtype: Counter
card_text:
  Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of the Duel.


card_number: IOC-050
card_name: Tower of Babel
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.


card_number: IOC-051
card_name: Spatial Collapse
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.


card_number: IOC-052
card_name: Chain Disappearance
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.


card_number: IOC-054
card_name: Dark Mirror Force
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field.


card_number: IOC-055
card_name: Energy Drain
type: Trap
rarity: Normal
subtype: Normal
card_text:
  Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.


card_number: IOC-056
card_name: Giga Gagagigo
type: Normal Monster
rarity: Normal
attribute: Water
subtype: Reptile
card_text:
  In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.


card_number: IOC-059
card_name: Sea Serpent Warrior of Darkness
type: Normal Monster
rarity: Normal
attribute: Water
subtype: Sea Serpent
card_text:
  A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.


card_number: IOC-060
card_name: Terrorking Salmon
type: Normal Monster
rarity: Normal
attribute: Water
subtype: Fish
card_text:
  A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.


card_number: IOC-061
card_name: Blazing Inpachi
type: Normal Monster
rarity: Normal
attribute: Fire
subtype: Pyro
card_text:
  A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.


card_number: IOC-063
card_name: The Thing in the Crater
type: Effect Monster
rarity: Normal
attribute: Fire
subtype: Pyro
card_text:
  When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.


card_number: IOC-065
card_name: Dark Magician of Chaos
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Spellcaster
card_text:
  When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.


card_number: IOC-066
card_name: Gora Turtle of Illusion
type: Effect Monster
rarity: Normal
attribute: Water
subtype: Aqua
card_text:
  Negate the effect of Spell and Trap Cards controlled by your opponent the specifically designate this face-up card on the field as a target.


card_number: IOC-067
card_name: Manticore of Darkness
type: Effect Monster
rarity: Ultra Rare
attribute: Fire
subtype: Beast-Warrior
card_text:
  During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.


card_number: IOC-068
card_name: Stealth Bird
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Winged Beast
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.


card_number: IOC-070
card_name: Enraged Battle Ox
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast-Warrior
card_text:
  As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: IOC-071
card_name: Don Turtle
type: Effect Monster
rarity: Normal
attribute: Water
subtype: Reptile
card_text:
  When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of Don Turtle(s) from your hand.


card_number: IOC-072
card_name: Balloon Lizard
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Reptile
card_text:
  Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card.


card_number: IOC-074
card_name: Hyper Hammerhead
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Dinosaur
card_text:
  When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.


card_number: IOC-075
card_name: Black Tyranno
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Dinosaur
card_text:
  If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly.


card_number: IOC-076
card_name: Anti-Aircraft Flower
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Plant
card_text:
  Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.


card_number: IOC-077
card_name: Prickle Fairy
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Plant
card_text:
  Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.


card_number: IOC-078
card_name: Pinch Hopper
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Insect
card_text:
  When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.


card_number: IOC-080
card_name: Insect Princess
type: Effect Monster
rarity: Ultra Rare
attribute: Wind
subtype: Insect
card_text:
  As long as this card remains face-up on the field, battle position of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the ATK of this card by 500 points.


card_number: IOC-081
card_name: Amphibious Bugroth MK-3
type: Effect Monster
rarity: Normal
attribute: Water
subtype: Machine
card_text:
  As long as 'Umi' remains face-up on the field, this card can attack your opponent's Life Points directly.


card_number: IOC-083
card_name: Levia-Dragon - Daedalus
type: Effect Monster
rarity: Ultra Rare
attribute: Water
subtype: Sea Serpent
card_text:
  Send 'Umi' on your side of the field to the Graveyard to destroy all cards on the field except this card.


card_number: IOC-084
card_name: Orca Mega-Fortress of Darkness
type: Effect Monster
rarity: Super Rare
attribute: Water
subtype: Sea Serpent
card_text:
  Offer 1 Torpedo Fish on your side of the field as a Tribute to destory 1 monster on the field. Offer 1 Cannonball Spear Shellfish on your side of the field as a Tribute to destory 1 Spell or Trap Card on the field.


card_number: IOC-086
card_name: Mataza the Zapper
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Warrior
card_text:
  This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.


card_number: IOC-087
card_name: Guardian Angel Joan
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Fairy
card_text:
  When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster.


card_number: IOC-088
card_name: Manju of the Ten Thousand Hands
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Fairy
card_text:
  When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.


card_number: IOC-089
card_name: Getsu Fuhma
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Warrior
card_text:
  If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.


card_number: IOC-090
card_name: Ryu Kokki
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Zombie
card_text:
  If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.


card_number: IOC-091
card_name: Gryphon's Feather Duster
type: Spell
rarity: Normal
subtype: Normal
card_text:
  Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.


card_number: IOC-092
card_name: Stray Lambs
type: Spell
rarity: Rare
subtype: Normal
card_text:
  When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 Lamb Tokens (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Positionon your side of the field.


card_number: IOC-094
card_name: Dimension Fusion
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.


card_number: IOC-095
card_name: Dedication through Light and Darkness
type: Spell
rarity: Super Rare
subtype: Quick-Play
card_text:
  You can only activate this card by offering Dark Magician on your side of the field as a Tribute. Select 1 Dark Magician of Chaos from your hand, your Graveyard, or your Deck and Special Summon it.


card_number: IOC-097
card_name: Ultra Evolution Pill
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosuar-Type Monster from your hand.


card_number: IOC-098
card_name: Multiplication of Ants
type: Spell
rarity: Normal
subtype: Normal
card_text:
  Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 Army Ant Tokens (Insect-Type/EARTH/4 Stars/ ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Trubte for a Tribute Summon.


card_number: IOC-099
card_name: Earth Chant
type: Spell
rarity: Normal
subtype: Ritual
card_text:
  This card is used to Ritual Summon any EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.


card_number: IOC-100
card_name: Jade Insect Whistle
type: Spell
rarity: Normal
subtype: Normal
card_text:
  Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.


card_number: IOC-101
card_name: Destruction Ring
type: Trap
rarity: Rare
subtype: Normal
card_text:
  Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.


card_number: IOC-102
card_name: Fiend's Hand Mirror
type: Trap
rarity: Normal
subtype: Normal
card_text:
  Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.


card_number: IOC-104
card_name: A Hero Emerges
type: Trap
rarity: Normal
subtype: Normal
card_text:
  When your opponent declears an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.


card_number: IOC-105
card_name: Self-Destruct Button
type: Trap
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.


card_number: IOC-108
card_name: DNA Transplant
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.


card_number: IOC-109
card_name: Robbin' Zombie
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.


card_number: IOC-110
card_name: Trap Jammer
type: Trap
rarity: Super Rare
subtype: Counter
card_text:
  You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.


card_number: IOC-111
card_name: Invader of Darkness
type: Effect Monster
rarity: Secret Rare
attribute: Dark
subtype: Fiend
card_text:
  As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.


card_number: AST-000
card_name: The End of Anubis
type: Effect Monster
rarity: Secret Rare
attribute: Dark
subtype: Fiend
card_text:
  As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.


card_number: AST-001
card_name: Gogiga Gagagigo
type: Normal Monster
rarity: Normal
attribute: Water
subtype: Reptile
card_text:
  His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....


card_number: AST-002
card_name: Warrior of Zera
type: Normal Monster
rarity: Normal
attribute: Earth
subtype: Warrior
card_text:
  A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.


card_number: AST-004
card_name: Mystical Shine Ball
type: Normal Monster
rarity: Normal
attribute: Light
subtype: Fairy
card_text:
  A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


card_number: AST-006
card_name: The Agent of Judgment - Saturn
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Fairy
card_text:
  If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If The Sanctuary in the Sky is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.


card_number: AST-007
card_name: The Agent of Wisdom - Mercury
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.


card_number: AST-008
card_name: The Agent of Creation - Venus
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  Pay 500 Life Points to select 1 Mystical Shine Ball from your hand or Deck, and Special Summon it to your side of the field.


card_number: AST-009
card_name: The Agent of Force - Mars
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Fairy
card_text:
  This card in unaffected by any Spell Cards. If there is The Sanctuary in the Sky on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.


card_number: AST-010
card_name: The Unhappy Girl
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Spellcaster
card_text:
  As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculations is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.


card_number: AST-011
card_name: Soul-Absorbing Bone Tower
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Zombie
card_text:
  This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.


card_number: AST-012
card_name: The Kick Man
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Zombie
card_text:
  When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.


card_number: AST-013
card_name: Vampire Lady
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Zombie
card_text:
  Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.


card_number: AST-015
card_name: Rocket Jumper
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Rock
card_text:
  If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.


card_number: AST-017
card_name: Legendary Jujitsu Master
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Rock
card_text:
  A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.


card_number: AST-019
card_name: KA-2 Des Scissors
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Machine
card_text:
  When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.


card_number: AST-022
card_name: Blowback Dragon
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Machine
card_text:
  Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.


card_number: AST-024
card_name: Atomic Firefly
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Insect
card_text:
  When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.


card_number: AST-025
card_name: Mermaid Knight
type: Effect Monster
rarity: Normal
attribute: Water
subtype: Aqua
card_text:
  As long as Umi remains face-up on the field, this card can attack twice during the same Battle Phase.


card_number: AST-028
card_name: Disc Fighter
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Warrior
card_text:
  If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.


card_number: AST-029
card_name: Arcane Archer of the Forest
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Warrior
card_text:
  This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field


card_number: AST-030
card_name: Lady Ninja Yae
type: Effect Monster
rarity: Normal
attribute: Wind
subtype: Warrior
card_text:
  Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hands.


card_number: AST-031
card_name: Goblin King
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Fiend
card_text:
  This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.


card_number: AST-032
card_name: Solar Flare Dragon
type: Effect Monster
rarity: Normal
attribute: Fire
subtype: Pyro
card_text:
  This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.


card_number: AST-033
card_name: White Magician Pikeru
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Spellcaster
card_text:
  During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.


card_number: AST-034
card_name: Archlord Zerato
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Fairy
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up Warrior of Zera on your side of the field as a Tribute while The Sanctuary in the Sky is on the field. If The Sanctuary in the Sky is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.


card_number: AST-035
card_name: Opti-Camouflage Armor
type: Spell
rarity: Normal
subtype: Equip
card_text:
  This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.


card_number: AST-036
card_name: Mystik Wok
type: Spell
rarity: Normal
subtype: Quick-Play
card_text:
  Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.


card_number: AST-038
card_name: Burst Stream of Destruction
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  You can only activate this card when there is a face-up Blue-Eyes White Dragon on your side of the field. Destroy all monsters on your opponent's side of the field. Blue-Eyes White Dragon cannot attack during the turn you activate this card.


card_number: AST-039
card_name: Monster Gate
type: Spell
rarity: Normal
subtype: Normal
card_text:
  Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any others cards picked up to the Graveyard.


card_number: AST-040
card_name: Amplifier
type: Spell
rarity: Super Rare
subtype: Equip
card_text:
  This card can only be equipped to Jinzo. As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.


card_number: AST-041
card_name: Weapon Change
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.


card_number: AST-042
card_name: The Sanctuary in the Sky
type: Spell
rarity: Super Rare
subtype: Field
card_text:
  Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.


card_number: AST-044
card_name: Talisman of Trap Sealing
type: Spell
rarity: Rare
subtype: Continuous
card_text:
  You can only activate this card when there is a face-up Sealmaster Meisei on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When Sealmaster Meisei is removed from the field, destroy this card.


card_number: AST-045
card_name: Goblin Thief
type: Spell
rarity: Normal
subtype: Normal
card_text:
  Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.


card_number: AST-046
card_name: Backfire
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.


card_number: AST-048
card_name: Light of Judgment
type: Trap
rarity: Normal
subtype: Normal
card_text:
  Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while The Sanctuary in the Sky is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.


card_number: AST-049
card_name: Talisman of Spell Sealing
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  You can only activate this card when there is a face-up Sealmaster Meisei on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When Sealmaster Meisei is removed from the field, destroy this card.


card_number: AST-050
card_name: Wall of Revealing Light
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.


card_number: AST-051
card_name: Solar Ray
type: Trap
rarity: Normal
subtype: Normal
card_text:
  Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.


card_number: AST-052
card_name: Ninjitsu Art of Transformation
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  Activate this card by offering 1 face-up monster on your side of the field that includes Ninja in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.


card_number: AST-053
card_name: Beckoning Light
type: Trap
rarity: Normal
subtype: Normal
card_text:
  Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.


card_number: AST-054
card_name: Draining Shield
type: Trap
rarity: Rare
subtype: Normal
card_text:
  Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.


card_number: AST-057
card_name: Mokey Mokey
type: Normal Monster
rarity: Normal
attribute: Light
subtype: Fairy
card_text:
  An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.


card_number: AST-058
card_name: Kozaky
type: Normal Monster
rarity: Normal
attribute: Dark
subtype: Fiend
card_text:
  A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.


card_number: AST-059
card_name: Fiend Scorpion
type: Normal Monster
rarity: Normal
attribute: Earth
subtype: Insect
card_text:
  A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.


card_number: AST-060
card_name: Pharaoh's Servant
type: Normal Monster
rarity: Normal
attribute: Dark
subtype: Zombie
card_text:
  An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.


card_number: AST-061
card_name: Pharaonic Protector
type: Normal Monster
rarity: Normal
attribute: Earth
subtype: Zombie
card_text:
  The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.


card_number: AST-062
card_name: Spirit of the Pharaoh
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Zombie
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus. When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.


card_number: AST-063
card_name: Theban Nightmare
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fiend
card_text:
  While there are no cards in hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.


card_number: AST-064
card_name: Aswan Apparition
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Fiend
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.


card_number: AST-065
card_name: Protector of the Sanctuary
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Fiend
card_text:
  As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.


card_number: AST-066
card_name: Nubian Guard
type: Effect Monster
rarity: Normal
attribute: Fire
subtype: Warrior
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.


card_number: AST-067
card_name: Legacy Hunter
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Warrior
card_text:
  When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.


card_number: AST-068
card_name: Desertapir
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Beast
card_text:
  FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir.


card_number: AST-069
card_name: Sand Gambler
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Spellcaster
card_text:
  Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.


card_number: AST-070
card_name: 3-Hump Lacooda
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Beast
card_text:
  If there are 3 face-up 3-Hump Lacooda cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.


card_number: AST-071
card_name: Ghost Knight of Jackal
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Beast-Warrior
card_text:
  You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.


card_number: AST-072
card_name: Absorbing Kid from the Sky
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Fairy
card_text:
  When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.


card_number: AST-073
card_name: Elephant Statue of Blessing
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Rock
card_text:
  When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.


card_number: AST-074
card_name: Elephant Statue of Disaster
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Rock
card_text:
  When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damge to your opponent's Life Points.


card_number: AST-075
card_name: Spirit Caller
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Spellcaster
card_text:
  FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.


card_number: AST-076
card_name: Emissary of the Afterlife
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Deck are then shuffled.


card_number: AST-077
card_name: Grave Protector
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  As long as this card remains face-up on the field, monster that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.


card_number: AST-078
card_name: Double Coston
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Zombie
card_text:
  If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


card_number: AST-079
card_name: Regenerating Mummy
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Zombie
card_text:
  When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.


card_number: AST-080
card_name: Night Assailant
type: Effect Monster
rarity: Normal
attribute: Dark
subtype: Fiend
card_text:
  FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.


card_number: AST-081
card_name: Man-Thro' Tro'
type: Effect Monster
rarity: Normal
attribute: Earth
subtype: Beast-Warrior
card_text:
  Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.


card_number: AST-082
card_name: King of the Swamp
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Aqua
card_text:
  You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to be Graveyard to add a Polymerization Spell Card from your Deck to your hand. The Deck is then shuffled.


card_number: AST-083
card_name: Emissary of the Oasis
type: Effect Monster
rarity: Normal
attribute: Light
subtype: Spellcaster
card_text:
  As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cano tselect this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.


card_number: AST-085
card_name: Order to Charge
type: Spell
rarity: Normal
subtype: Quick-Play
card_text:
  Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.


card_number: AST-086
card_name: Sword of the Soul-Eater
type: Spell
rarity: Normal
subtype: Equip
card_text:
  You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.


card_number: AST-087
card_name: Dust Barrier
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during the second Standby Phase after activation.


card_number: AST-090
card_name: Blessings of the Nile
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.


card_number: AST-091
card_name: 7
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  When there are 3 face-up 7 cards on your side of the field, draw 3 cards from your Deck. Then destroy all 7 cards. When this card is sent directly from the field to the Graveyard, increase your Life Points by 700 points.


card_number: AST-092
card_name: Level Limit - Area B
type: Spell
rarity: Normal
subtype: Continuous
card_text:
  All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.


card_number: AST-093
card_name: Enchanting Fitting Room
type: Spell
rarity: Normal
subtype: Normal
card_text:
  Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or Lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.


card_number: AST-094
card_name: The Law of the Normal
type: Spell
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when there are 5 face-up Level 2 or lower Noraml Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.


card_number: AST-095
card_name: Dark Magic Attack
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  You can only activate this card when there is a face-up Dark Magician on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.


card_number: AST-096
card_name: Delta Attacker
type: Spell
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.


card_number: AST-097
card_name: Thousand Energy
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.


card_number: AST-098
card_name: Triangle Power
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.


card_number: AST-101
card_name: The First Sarcophagus
type: Trap
rarity: Super Rare
subtype: Continuous
card_text:
  During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: The Second Sarcophagus, The Third Sarcophagus. If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 Spirit of the Pharaoh from your hand or Deck.


card_number: AST-102
card_name: Dora of Fate
type: Trap
rarity: Normal
subtype: Normal
card_text:
  You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.


card_number: AST-103
card_name: Judgment of the Desert
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  The Battle Position of face-up monsters that are flipped face-up after activation of this card cannot be changed.


card_number: AST-104
card_name: Human-Wave Tactics
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.


card_number: AST-105
card_name: Curse of Anubis
type: Trap
rarity: Ultra Rare
subtype: Normal
card_text:
  All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.


card_number: AST-108
card_name: Labyrinth of Nightmare
type: Trap
rarity: Normal
subtype: Continuous
card_text:
  During the End Phase of each turn, change the Battle Position of all face-up monsters on the turn player's side of the field.


card_number: AST-109
card_name: Soul Resurrection
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.


card_number: AST-110
card_name: Order to Smash
type: Trap
rarity: Normal
subtype: Normal
card_text:
  Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap cards on your opponent's side of the field.


card_number: AST-111
card_name: Mazera DeVille
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up Warrior of Zera on your side of the field as a Tribute while Pandemonium in on the field. If Pandemonium is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.


card_number: SOD-EN001
card_name: Charcoal Inpachi
type: Normal Monster
rarity: Ultimate Rare
attribute: Fire
subtype: Pyro
card_text:
  A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.


card_number: SOD-EN002
card_name: Neo Aqua Madoor
type: Normal Monster
rarity: Common
attribute: Water
subtype: Spellcaster
card_text:
  The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.


card_number: SOD-EN004
card_name: Goblin Calligrapher
type: Normal Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  A Goblin who devotes himself to perfect calligraphy of the word False. He gives his all to each stroke.


card_number: SOD-EN005
card_name: Ultimate Insect LV1
type: Effect Monster
rarity: Ultimate Rare
attribute: Wind
subtype: Insect
card_text:
  As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Ultimate Insect LV3 from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.)


card_number: SOD-EN006
card_name: Horus the Black Flame Dragon LV4
type: Effect Monster
rarity: Ultimate Rare
attribute: Fire
subtype: Dragon
card_text:
  As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 Horus the Black Flame Dragon LV6 from your hand or Deck.


card_number: SOD-EN007
card_name: Horus the Black Flame Dragon LV6
type: Effect Monster
rarity: Super Rare
attribute: Fire
subtype: Dragon
card_text:
  As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 Horus the Black Flame Dragon LV8 from your hand or Deck.


card_number: SOD-EN008
card_name: Horus the Black Flame Dragon LV8
type: Effect Monster
rarity: Ultra Rare
attribute: Fire
subtype: Dragon
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Horus the Black Flame Dragon LV6. As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.


card_number: SOD-EN009
card_name: Dark Mimic LV1
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Dark Mimic LV3 from your hand or Deck.


card_number: SOD-EN010
card_name: Dark Mimic LV3
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of


card_number: SOD-EN011
card_name: Mystic Swordsman LV2
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 Mystic Swordsman LV4 from your hand or Deck.


card_number: SOD-EN012
card_name: Mystic Swordsman LV4
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 Mystic Swordsman LV6 from your hand or deck.


card_number: SOD-EN013
card_name: Armed Dragon LV3
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Dragon
card_text:
  During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Armed Dragon LV5 from your hand or Deck.


card_number: SOD-EN014
card_name: Armed Dragon LV5
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Dragon
card_text:
  Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 Armed Dragon LV7 from your hand or Deck.


card_number: SOD-EN015
card_name: Armed Dragon LV7
type: Effect Monster
rarity: Ultra Rare
attribute: Wind
subtype: Dragon
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Armed Dragon LV5. Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.


card_number: SOD-EN016
card_name: Horus' Servant
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Beast-Warrior
card_text:
  As long as this card remains face-up on your side of the field, your opponent cannot designate Horus the Black Flame Dragon of any LV as the target of the effect of a Spell, Trap, or Monster Card


card_number: SOD-EN017
card_name: Red-Eyes B. Chick
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Dragon
card_text:
  Send this face-up card on your side of the field to the Graveyard to Special Summon 1 Red-Eyes B. Dragon from your hand.


card_number: SOD-EN018
card_name: Malice Doll of Demise
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn.


card_number: SOD-EN019
card_name: Ninja Grandmaster Sasuke
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Warrior
card_text:
  If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.


card_number: SOD-EN020
card_name: Rafflesia Seduction
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Plant
card_text:
  FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.


card_number: SOD-EN021
card_name: Ultimate Baseball Kid
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Warrior
card_text:
  Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.


card_number: SOD-EN022
card_name: Mobius the Frost Monarch
type: Effect Monster
rarity: Super Rare
attribute: Water
subtype: Aqua
card_text:
  When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field.


card_number: SOD-EN023
card_name: Element Dragon
type: Effect Monster
rarity: Common
attribute: Light
subtype: Dragon
card_text:
  This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. * FIRE: Increase the ATK of this card by 500 points. * WIND: If this card destroyed you opponent's monster as a result of battle, it can attack once again in a row.


card_number: SOD-EN024
card_name: Element Soldier
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. * WATER: Control of this card cannot switch. * EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.


card_number: SOD-EN025
card_name: Howling Insect
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.


card_number: SOD-EN026
card_name: Masked Dragon
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Dragon
card_text:
  When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck


card_number: SOD-EN027
card_name: Mind on Air
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  As long as this card remains face-up on the field, your opponent must continue to show his/her hand.


card_number: SOD-EN028
card_name: Unshaven Angler
type: Effect Monster
rarity: Common
attribute: Water
subtype: Fish
card_text:
  If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


card_number: SOD-EN029
card_name: The Trojan Horse
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


card_number: SOD-EN033
card_name: Penumbral Soldier Lady
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Warrior
card_text:
  If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.


card_number: SOD-EN034
card_name: Ojama King
type: Fusion/Effect Monster
rarity: Rare
attribute: Light
subtype: Beast
card_text:
  Ojama Green + Ojama Yellow + Ojama Black - Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.


card_number: SOD-EN039
card_name: Mind Wipe
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck.


card_number: SOD-EN040
card_name: Abyssal Designator
type: Spell
rarity: Common
subtype: Normal
card_text:
  Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.


card_number: SOD-EN041
card_name: Level Up!
type: Spell
rarity: Common
subtype: Normal
card_text:
  Send 1 face-up monster on your side of the field that has LV in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card's text of that monster from your hand or Deck, ignoring the Summoning conditions.


card_number: SOD-EN042
card_name: Inferno Fire Blast
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Select 1 face-up Red-Eyes B. Dragon on your side of the field to activate this card. Inflict Damage to your opponent's Life Points equal the original ATK of the selected Red-Eyes B. Dragon. Red-Eyes B. Dragon cannot attack the same turn you use this card.


card_number: SOD-EN043
card_name: Ectoplasmer
type: Spell
rarity: Super Rare
subtype: Continuous
card_text:
  Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster.


card_number: SOD-EN045
card_name: Two-Man Cell Battle
type: Spell
rarity: Common
subtype: Continuous
card_text:
  During each player's End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand.


card_number: SOD-EN046
card_name: Big Wave Small Wave
type: Spell
rarity: Common
subtype: Normal
card_text:
  Destroy all face-up WATER monsters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.


card_number: SOD-EN047
card_name: Fusion Weapon
type: Spell
rarity: Common
subtype: Equip
card_text:
  This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.


card_number: SOD-EN048
card_name: Ritual Weapon
type: Spell
rarity: Common
subtype: Equip
card_text:
  This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.


card_number: SOD-EN049
card_name: Taunt
type: Trap
rarity: Common
subtype: Normal
card_text:
  During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.


card_number: SOD-EN050
card_name: Absolute End
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card during your opponent's turn. This turn, attacks from your opponent's monsters become direct attacks to your Life Points.


card_number: SOD-EN051
card_name: Spirit Barrier
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0.


card_number: SOD-EN052
card_name: Ninjitsu Art of Decoy
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Select 1 face-up monster on your side of the field that includes Ninja in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).


card_number: SOD-EN054
card_name: Heavy Slump
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards.


card_number: SOD-EN055
card_name: Greed
type: Trap
rarity: Super Rare
subtype: Continuous
card_text:
  Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.


card_number: SOD-EN056
card_name: Mind Crush
type: Trap
rarity: Common
subtype: Normal
card_text:
  Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.


card_number: SOD-EN057
card_name: Null and Void
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.


card_number: SOD-EN058
card_name: Gorgon's Eye
type: Trap
rarity: Common
subtype: Normal
card_text:
  Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.


card_number: RDS-EN001
card_name: Woodborg Inpachi
type: Normal Monster
rarity: Common
attribute: Fire
subtype: Machine
card_text:
  The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.


card_number: RDS-EN003
card_name: Bokoichi the Freightening Car
type: Normal Monster
rarity: Common
attribute: Dark
subtype: Machine
card_text:
  A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.


card_number: RDS-EN005
card_name: The Creator
type: Effect Monster
rarity: Ultra Rare/Ulti
attribute: Light
subtype: Thunder
card_text:
  Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard, and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.


card_number: RDS-EN007
card_name: Ultimate Insect LV3
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Wind
subtype: Insect
card_text:
  If this card was Special Summoned by the effect of Ultimate Insect LV1, as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Ultimate Insect LV5 from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)


card_number: RDS-EN008
card_name: Mystic Swordsman LV6
type: Effect Monster
rarity: Ultra Rare/Ulti
attribute: Earth
subtype: Warrior
card_text:
  If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard.


card_number: RDS-EN009
card_name: Silent Swordsman LV3
type: Effect Monster
rarity: Ultra Rare/Ulti
attribute: Light
subtype: Warrior
card_text:
  Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Silent Swordsman LV5 from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)


card_number: RDS-EN010
card_name: Nightmare Penguin
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points.


card_number: RDS-EN011
card_name: Heavy Mech Support Platform
type: Union Monster
rarity: Common
attribute: Dark
subtype: Machine
card_text:
  Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)


card_number: RDS-EN012
card_name: Perfect Machine King
type: Effect Monster
rarity: Ultra Rare/Ulti
attribute: Earth
subtype: Machine
card_text:
  Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.


card_number: RDS-EN013
card_name: Element Magician
type: Effect Monster
rarity: Common
attribute: Light
subtype: Spellcaster
card_text:
  This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - WATER: Control of this card cannot switch. - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.


card_number: RDS-EN014
card_name: Element Saurus
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Dinosaur
card_text:
  This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - FIRE: Increase the ATK of this card by 500 points. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.


card_number: RDS-EN015
card_name: Roc From the Valley of Haze
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.


card_number: RDS-EN016
card_name: Sasuke Samurai #4
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Wind
subtype: Warrior
card_text:
  If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.


card_number: RDS-EN017
card_name: Harpie Lady 1
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  This card's name is treated as Harpie Lady. As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points.


card_number: RDS-EN018
card_name: Harpie Lady 2
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  This card's name is treated as Harpie Lady. Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle.


card_number: RDS-EN019
card_name: Harpie Lady 3
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  This card's name is treated as Harpie Lady. Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.


card_number: RDS-EN020
card_name: Raging Flame Sprite
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Pyro
card_text:
  This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.


card_number: RDS-EN021
card_name: Thestalos the Firestorm Monarch
type: Effect Monster
rarity: Super Rare/Ulti
attribute: Fire
subtype: Pyro
card_text:
  When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.


card_number: RDS-EN026
card_name: Pitch-Black Warwolf
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Beast-Warrior
card_text:
  As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.


card_number: RDS-EN028
card_name: Gaia Soul the Combustible Collective
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Fire
subtype: Pyro
card_text:
  You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.


card_number: RDS-EN029
card_name: Fox Fire
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Pyro
card_text:
  During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon.


card_number: RDS-EN030
card_name: Big Core
type: Effect Monster
rarity: Super Rare/Ulti
attribute: Dark
subtype: Machine
card_text:
  Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.


card_number: RDS-EN031
card_name: Fusilier Dragon, The Dual-Mode Beast
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Dark
subtype: Machine
card_text:
  This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved.


card_number: RDS-EN032
card_name: Dekoichi the Battlechanted Locomoti
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Dark
subtype: Machine
card_text:
  FLIP: Draw 1 card. If you have face-up Bokoichi, the Freightening Car card(s) on your side of the field, draw an additional card for each of them.


card_number: RDS-EN033
card_name: A-Team: Trap Disposal Unit
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Fire
subtype: Machine
card_text:
  This effect may be used during either's players turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.


card_number: RDS-EN035
card_name: Dark Blade the Dragon Knight
type: Fusion/Effect Monster
rarity: Rare/Ultimate R
attribute: Dark
subtype: Warrior
card_text:
  Dark Blade + Pitch-Dark Dragon: Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


card_number: RDS-EN036
card_name: Mokey Mokey King
type: Fusion/Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  Mokey Mokey + Mokey Mokey + Mokey Mokey: When this card is removed from the field, you can Special Summon as many Mokey Mokey as possible from your Graveyard.


card_number: RDS-EN037
card_name: Serial Spell
type: Spell
rarity: Rare/Ultimate R
subtype: Quick-Play
card_text:
  You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.


card_number: RDS-EN038
card_name: Harpies' Hunting Ground
type: Spell
rarity: Common
subtype: Field
card_text:
  When Harpie Lady or Harpie Lady Sisters is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.


card_number: RDS-EN039
card_name: Triangle Ecstacy Spark
type: Spell
rarity: Super Rare/Ulti
subtype: Normal
card_text:
  Until the End Phase of this turn, the ATK of all Harpie Lady Sisters becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.


card_number: RDS-EN040
card_name: Necklace of Command
type: Spell
rarity: Rare/Ultimate R
subtype: Equip
card_text:
  When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: - Draw 1 card from your deck. - Randomly discard 1 card from your opponent's hand to the Graveyard.


card_number: RDS-EN041
card_name: Machine Duplication
type: Spell
rarity: Rare/Ultimate R
subtype: Normal
card_text:
  Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.


card_number: RDS-EN042
card_name: Flint
type: Spell
rarity: Rare/Ultimate R
subtype: Equip
card_text:
  A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.


card_number: RDS-EN043
card_name: Mokey Mokey Smackdown
type: Spell
rarity: Common
subtype: Continuous
card_text:
  While a face-up Mokey Mokey is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all Mokey Mokey on your side of the field becomes 3000 until the End Phase of this turn.


card_number: RDS-EN046
card_name: Ballista of Rampart Smashing
type: Spell
rarity: Common
subtype: Equip
card_text:
  If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points.


card_number: RDS-EN047
card_name: Lighten the Load
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.


card_number: RDS-EN049
card_name: Tragedy
type: Trap
rarity: Super Rare/Ulti
subtype: Normal
card_text:
  You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.


card_number: RDS-EN050
card_name: Divine Wrath
type: Trap
rarity: Super Rare/Ulti
subtype: Counter
card_text:
  Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.


card_number: RDS-EN051
card_name: Xing Zhen Hu
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.


card_number: RDS-EN052
card_name: Rare Metalmorph
type: Trap
rarity: Rare/Ultimate R
subtype: Continuous
card_text:
  Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.


card_number: RDS-EN055
card_name: Fuh-Rin-Ka-Zan
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects: - Destroy all monsters on your opponent's side of the field. - Destroy all Spell and Trap Cards on your opponent's side of the field. - Randomly discard 2 cards from your opponent's hand. - Draw 2 cards.


card_number: RDS-EN059
card_name: Astral Barrier
type: Trap
rarity: Common
subtype: Continuous
card_text:
  If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points.


card_number: RDS-EN060
card_name: Covering Fire
type: Trap
rarity: Rare/Ultimate R
subtype: Normal
card_text:
  If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.


card_number: FET-EN001
card_name: Space Mambo
type: Normal Monster
rarity: Common
attribute: Water
subtype: Fish
card_text:
  A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.


card_number: FET-EN002
card_name: Divine Dragon Ragnarok
type: Normal Monster
rarity: Common
attribute: Light
subtype: Dragon
card_text:
  A legendary dragon sent by the gods as their instrument. Legends say that if provoked , the whole world will sink beneath the sea.


card_number: FET-EN003
card_name: Chu-Ske The Mouse Fighter
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.


card_number: FET-EN004
card_name: Insect Knight
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.


card_number: FET-EN005
card_name: Sacred Phoenix of Nephthys
type: Effect Monster
rarity: Ultra Rare/Ulti
attribute: Fire
subtype: Winged Beast
card_text:
  If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.


card_number: FET-EN006
card_name: Hand of Nephthys
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Spellcaster
card_text:
  Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 Sacred Phoenix of Nephthys from your hand or Deck.


card_number: FET-EN007
card_name: Ultimate Insect LV5
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Wind
subtype: Insect
card_text:
  If this card was Special Summoned by the effect of Ultimate Insect LV3, as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Ultimate Insect LV7 from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)


card_number: FET-EN008
card_name: Silent Swordsman LV5
type: Effect Monster
rarity: Ultra Rare/Ulti
attribute: Light
subtype: Warrior
card_text:
  This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Silent Swordsman LV7 from your hand or Deck.


card_number: FET-EN010
card_name: Element Valkyrie
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: -FIRE: Increase the ATK of this card by 500 points. -WATER: Control of this card cannot switch.


card_number: FET-EN011
card_name: Element Doom
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: -EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. -WIND: If this card destroyed your opponent's monster as a result battle, it can attack once again in a row.


card_number: FET-EN012
card_name: Maji-Gire Panda
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.


card_number: FET-EN013
card_name: Catnipped Kitty
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.


card_number: FET-EN014
card_name: Behemoth the King of All Animals
type: Effect Monster
rarity: Super Rare/Ulti
attribute: Earth
subtype: Beast
card_text:
  This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.


card_number: FET-EN015
card_name: Big-Tusked Mammoth
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Earth
subtype: Beast
card_text:
  As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.


card_number: FET-EN017
card_name: Hyena
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  When this card is sent to the Graveyard as a result of battle, you can Special Summon any Hyena(s) from your Deck to the field. Then shuffle your Deck.


card_number: FET-EN018
card_name: Blade Rabbit
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.


card_number: FET-EN019
card_name: Mecha-Dog Marron
type: Effect Monster
rarity: Common
attribute: Light
subtype: Machine
card_text:
  When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.


card_number: FET-EN020
card_name: Blast Magician
type: Effect Monster
rarity: Super Rare/Ulti
attribute: Fire
subtype: Spellcaster
card_text:
  Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.


card_number: FET-EN021
card_name: Chiron the Mage
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Earth
subtype: Beast-Warrior
card_text:
  Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.


card_number: FET-EN022
card_name: Gearfried the Swordmaster
type: Effect Monster
rarity: Ultra Rare/Ulti
attribute: Light
subtype: Warrior
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Release Restraint. When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.


card_number: FET-EN023
card_name: Armed Samurai - Ben Kei
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.


card_number: FET-EN024
card_name: Shadowslayer
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Dark
subtype: Fiend
card_text:
  If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly.


card_number: FET-EN025
card_name: Golem Sentry
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.


card_number: FET-EN026
card_name: Abare Ushioni
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast-Warrior
card_text:
  Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You can only use this effect once per turn, during your Main Phase.


card_number: FET-EN027
card_name: The Light - Hex-Sealed Fusion
type: Effect Monster
rarity: Common
attribute: Light
subtype: Rock
card_text:
  You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.


card_number: FET-EN028
card_name: The Dark - Hex-Sealed Fusion
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Rock
card_text:
  You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.


card_number: FET-EN029
card_name: The Earth - Hex-Sealed Fusion
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.


card_number: FET-EN030
card_name: Whirlwind Prodigy
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Fairy
card_text:
  If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


card_number: FET-EN031
card_name: Flame Ruler
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Pyro
card_text:
  If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


card_number: FET-EN032
card_name: Firebird
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Winged Beast
card_text:
  As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.


card_number: FET-EN033
card_name: Rescue Cat
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.


card_number: FET-EN034
card_name: Brain Jacker
type: Effect Monster
rarity: Rare/Ultimate R
attribute: Dark
subtype: Fiend
card_text:
  FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.


card_number: FET-EN035
card_name: Gatling Dragon
type: Fusion/Effect Monster
rarity: Ultra Rare/Ulti
attribute: Dark
subtype: Machine
card_text:
  Barrel Dragon + Blowback Dragon Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.


card_number: FET-EN036
card_name: King Dragun
type: Fusion/Effect Monster
rarity: Super Rare/Ulti
attribute: Dark
subtype: Dragon
card_text:
  Lord of D. + Divine Dragon Ragnarok As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.


card_number: FET-EN037
card_name: A Feather of the Phoenix
type: Spell
rarity: Super Rare/Ulti
subtype: Normal
card_text:
  Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.


card_number: FET-EN038
card_name: Poison Fangs
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.


card_number: FET-EN039
card_name: Spell Absorption
type: Spell
rarity: Rare/Ultimate R
subtype: Continuous
card_text:
  Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.


card_number: FET-EN041
card_name: Meteor of Destruction
type: Spell
rarity: Rare/Ultimate R
subtype: Normal
card_text:
  Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.


card_number: FET-EN042
card_name: Swords of Concealing Light
type: Spell
rarity: Rare/Ultimate R
subtype: Continuous
card_text:
  When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle Positions. Destroy this card during your 2nd Standby Phase after activation.


card_number: FET-EN043
card_name: Spiral Spear Strike
type: Spell
rarity: Rare/Ultimate R
subtype: Continuous
card_text:
  When Gaia the Fierce Knight, Swift Gaia the Fierce Knight or Gaia the Dragon Champion on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If Gaia the Dragon Champion inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.


card_number: FET-EN044
card_name: Release Restraint
type: Spell
rarity: Common
subtype: Normal
card_text:
  Tribute 1 Gearfried the Iron Knight on your side of the field to Special Summon 1 Gearfried the Swordmaster from your hand or Deck.


card_number: FET-EN045
card_name: Centrifugal Field
type: Spell
rarity: Common
subtype: Field
card_text:
  When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.


card_number: FET-EN046
card_name: Fulfillment of the Contract
type: Spell
rarity: Common
subtype: Equip
card_text:
  Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.


card_number: FET-EN047
card_name: Re-Fusion
type: Spell
rarity: Common
subtype: Equip
card_text:
  Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.


card_number: FET-EN048
card_name: The Big March of Animals
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.


card_number: FET-EN049
card_name: Cross Counter
type: Trap
rarity: Rare/Ultimate R
subtype: Normal
card_text:
  If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.


card_number: FET-EN050
card_name: Pole Position
type: Trap
rarity: Common
subtype: Continuous
card_text:
  The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When Pole Position is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.


card_number: FET-EN051
card_name: Penalty Game!
type: Trap
rarity: Rare/Ultimate R
subtype: Normal
card_text:
  When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: - Your opponent cannot draw during his/her next Draw Phase. - Your opponent cannot activate any Spell and/or Trap Cards during this turn.


card_number: FET-EN053
card_name: Phoenix Wing Wind Blast
type: Trap
rarity: Rare/Ultimate R
subtype: Normal
card_text:
  Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.


card_number: FET-EN054
card_name: Good Goblin Housekeeping
type: Trap
rarity: Common
subtype: Normal
card_text:
  Draw a number of cards from your Deck equal to the number of Good Goblin Housekeeping cards in your Graveyard + 1, select 1 card from your hand and return it to the bottom of you Deck.


card_number: FET-EN055
card_name: Beast Soul Swap
type: Trap
rarity: Common
subtype: Normal
card_text:
  Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.


card_number: FET-EN056
card_name: Assault on GHQ
type: Trap
rarity: Rare/Ultimate R
subtype: Normal
card_text:
  Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.


card_number: FET-EN057
card_name: D.D. Dynamite
type: Trap
rarity: Common
subtype: Normal
card_text:
  Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.


card_number: FET-EN058
card_name: Deck Devastation Virus
type: Trap
rarity: Super Rare/Ulti
subtype: Normal
card_text:
  Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less.


card_number: FET-EN059
card_name: Elemental Burst
type: Trap
rarity: Common
subtype: Normal
card_text:
  Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.


card_number: TLM-EN001
card_name: Elemental Hero Avian
type: Normal Monster
rarity: Common
attribute: Wind
subtype: Warrior
card_text:
  A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


card_number: TLM-EN002
card_name: Elemental Hero Burstinatrix
type: Normal Monster
rarity: Common
attribute: Fire
subtype: Warrior
card_text:
  A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.


card_number: TLM-EN003
card_name: Elemental Hero Clayman
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost.


card_number: TLM-EN004
card_name: Elemental Hero Sparkman
type: Normal Monster
rarity: Common
attribute: Light
subtype: Warrior
card_text:
  An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.


card_number: TLM-EN005
card_name: Winged Kuriboh
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Fairy
card_text:
  When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.


card_number: TLM-EN006
card_name: Ancient Gear Golem
type: Effect Monster
rarity: Ultra Rare
attribute: Earth
subtype: Machine
card_text:
  This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


card_number: TLM-EN007
card_name: Ancient Gear Beast
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Machine
card_text:
  This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


card_number: TLM-EN009
card_name: Millenium Scorpion
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Insect
card_text:
  Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.


card_number: TLM-EN010
card_name: Ultimate Insect LV7
type: Effect Monster
rarity: Super Rare
attribute: Wind
subtype: Insect
card_text:
  If this card was Special Summoned by the effect of Ultimate Insect LV5, as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.


card_number: TLM-EN011
card_name: Lost Guardian
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play


card_number: TLM-EN012
card_name: Hieracosphinx
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Rock
card_text:
  As long as this card remains face-up on your side of the the field, your opponent cannot select a face-down Defense Position monster as an attack target.


card_number: TLM-EN013
card_name: Criosphinx
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Rock
card_text:
  As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard.


card_number: TLM-EN015
card_name: Mega-Rock Dragon
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Rock
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card


card_number: TLM-EN016
card_name: Dummy Golem
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.


card_number: TLM-EN017
card_name: Grave Ohja
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Rock
card_text:
  As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.


card_number: TLM-EN018
card_name: Mine Golem
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.


card_number: TLM-EN019
card_name: Monk Fighter
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.


card_number: TLM-EN020
card_name: Master Monk
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Rock
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Monk Fighter on your side of the field. This card can attack once again in a row.


card_number: TLM-EN021
card_name: Guardian Statue
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to its owner's hand.


card_number: TLM-EN022
card_name: Medusa Worm
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.


card_number: TLM-EN023
card_name: D.D. Survivor
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Warrior
card_text:
  If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.


card_number: TLM-EN024
card_name: Mid Shield Gardna
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Warrior
card_text:
  You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Posiiton.


card_number: TLM-EN026
card_name: Aussa the Earth Charmer
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Spellcaster
card_text:
  FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.


card_number: TLM-EN027
card_name: Eria the Water Charmer
type: Effect Monster
rarity: Common
attribute: Water
subtype: Spellcaster
card_text:
  FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.


card_number: TLM-EN028
card_name: Hiita the Fire Charmer
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Spellcaster
card_text:
  FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.


card_number: TLM-EN029
card_name: Wynn the Wind Charmer
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Spellcaster
card_text:
  FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.


card_number: TLM-EN030
card_name: Batteryman AA
type: Effect Monster
rarity: Common
attribute: Light
subtype: Thunder
card_text:
  If all Batteryman AA(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each Batteryman AA on the field. If all Batteryman AA(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each Batteryman AA on the field.


card_number: TLM-EN031
card_name: Des Wombat
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Beast
card_text:
  As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.


card_number: TLM-EN032
card_name: King fo the Skull Servants
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Zombie
card_text:
  The original ATK of this card becomes the number of King of the Skull Servants and Skull Servant cards in your Graveyard


card_number: TLM-EN033
card_name: Reshef the Dark Being
type: Ritual Monster
rarity: Ultra Rare
attribute: Light
subtype: Fiend
card_text:
  This card can only be Ritual Summoned with the Ritual Spell Card, Final Ritual of the Ancients. Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.


card_number: TLM-EN034
card_name: Elemental Mistress Doriado
type: Ritual Monster
rarity: Rare
attribute: Light
subtype: Spellcaster
card_text:
  This card can only be Ritual Summoned with the Ritual Spell Card, Doriado's Blessing. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.


card_number: TLM-EN035
card_name: Elemental Hero Flame Wingman
type: Fusion Monster
rarity: Ultra Rare
attribute: Wind
subtype: Warrior
card_text:
  This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.


card_number: TLM-EN036
card_name: Elemental Hero Thunder Giant
type: Fusion Monster
rarity: Ultra Rare
attribute: Light
subtype: Warrior
card_text:
  This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.


card_number: TLM-EN037
card_name: Card of Sanctity
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.


card_number: TLM-EN038
card_name: Brain Control
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated.


card_number: TLM-EN039
card_name: Gift of the Martyr
type: Spell
rarity: Common
subtype: Normal
card_text:
  Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.


card_number: TLM-EN040
card_name: Double Attack
type: Spell
rarity: Common
subtype: Normal
card_text:
  Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.


card_number: TLM-EN041
card_name: Battery Charger
type: Spell
rarity: Common
subtype: Normal
card_text:
  Pay 500 Life Points. Special Summon 1 monster from the Graveyard that includes Batteryman in its card name.


card_number: TLM-En042
card_name: Kaminote Blow
type: Spell
rarity: Common
subtype: Normal
card_text:
  You can only activate this card if there is at least 1 face-up Chu-Ske the Mouse Fighter, Monk Fighter, or Master Monk on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.


card_number: TLM-EN043
card_name: Doriado's Blessing
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summon Elemental Mistress Doriado. You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.


card_number: TLM-EN044
card_name: Final Ritual of the Ancients
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card is used to Ritual Summon Reshef the Dark Being. You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.


card_number: TLM-EN045
card_name: Legendary Black Belt
type: Spell
rarity: Rare
subtype: Equip
card_text:
  You can only equip this card to Chu-Ske the Mouse Fighter, Monk Fighter, or Master Monk. When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.


card_number: TLM-EN046
card_name: Nitro Unit
type: Spell
rarity: Rare
subtype: Equip
card_text:
  You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.


card_number: TLM-EN047
card_name: Shifting Shadows
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.


card_number: TLM-EN048
card_name: Impenetrable Formation
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Select 1 monster on your side of the field to activate this card. While you have 2 or monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.


card_number: TLM-EN049
card_name: Hero Signal
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 monster from your hand or your Deck that includes Elemental Hero in its card name.


card_number: TLM-EN050
card_name: Pikeru's Second Sight
type: Trap
rarity: Common
subtype: Normal
card_text:
  Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.


card_number: TLM-EN051
card_name: Minefield Eruption
type: Trap
rarity: Common
subtype: Normal
card_text:
  Inflict 1000 points of damage to your opponent's Life Points for each face-up Mine Golem on your side of the field. After that, destroy all face-up Mine Golem(s) on your side of the field.


card_number: TLM-EN053
card_name: Mispolymerization
type: Trap
rarity: Common
subtype: Normal
card_text:
  This card can only be activated when a Fusion Monster is Special Summoned. Return all Fusion Monsters on the field back to their respective Fusion Decks.


card_number: TLM-EN054
card_name: Level Conversion Lab
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.


card_number: TLM-EN055
card_name: Rock Bombardment
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. The Deck is then shuffled.


card_number: TLM-EN056
card_name: Grave Lure
type: Trap
rarity: Common
subtype: Normal
card_text:
  Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.


card_number: TLM-EN057
card_name: Token Feastevil
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.


card_number: TLM-EN058
card_name: Spell-Stopping Statue
type: Trap
rarity: Rare
subtype: Counter
card_text:
  You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.


card_number: TLM-EN059
card_name: Royal Surrender
type: Trap
rarity: Rare
subtype: Counter
card_text:
  You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.


card_number: TLM-EN060
card_name: Lone Wolf
type: Trap
rarity: Common
subtype: Continuous
card_text:
  You can only activate this card if there is only 1 monster on your side of the field, and it is Chu-Ske the Mouse Fighter, Monk Fighter, or Master Monk. That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.


card_number: TLM-ENSE2
card_name: Chaos Emperor Dragon - Envoy of the End
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Dragon
card_text:
  This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. By paying 1000 Life Points, send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.


card_number: TLM-ENSE4
card_name: The End of Anubis
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


card_number: CRV-EN004
card_name: Jerry Beans Man
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Plant
card_text:
  Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


card_number: CRV-EN005
card_name: Winged Kuriboh LV10
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Fairy
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Transcendent Wings. By Tributing this face-up card on your side of the field, destroy all face-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.


card_number: CRV-EN006
card_name: Patroid
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.


card_number: CRV-EN007
card_name: Gyroid
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Machine
card_text:
  Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).


card_number: CRV-EN008
card_name: Steamroid
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.


card_number: CRV-EN009
card_name: Drillroid
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.


card_number: CRV-EN010
card_name: UFOroid
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.


card_number: CRV-EN011
card_name: Jetroid
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Machine
card_text:
  At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.


card_number: CRV-EN012
card_name: Wroughtweiler
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Beast
card_text:
  When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes Elemental Hero in its card name, and 1 Polymerization.


card_number: CRV-EN013
card_name: Dark Catapulter
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Machine
card_text:
  During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. By removing from play a number of card(s) in your Graveyard equal to the number of counters on this card, destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.


card_number: CRV-EN014
card_name: Elemental Hero Bubbleman
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Warrior
card_text:
  If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.


card_number: CRV-EN015
card_name: Cyber Dragon
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.


card_number: CRV-EN016
card_name: Cybernetic Magician
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Spellcaster
card_text:
  Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.


card_number: CRV-EN019
card_name: Cyber Archfiend
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.


card_number: CRV-EN020
card_name: Goblin Elite Attack Force
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Fiend
card_text:
  If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.


card_number: CRV-EN021
card_name: B.E.S. Crystal Core
type: Effect Monster
rarity: Super Rare
attribute: Water
subtype: Machine
card_text:
  Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position.


card_number: CRV-EN022
card_name: Giant Kozaky
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  If there is no face-up Kozaky on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.


card_number: CRV-EN024
card_name: Protective Soul Ailin
type: Union Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Indomitable Fighter Lei Lei as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)


card_number: CRV-EN025
card_name: Doitsu
type: Union Monster
rarity: Common
attribute: Earth
subtype: Fairy
card_text:
  Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Soitsu as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)


card_number: CRV-EN026
card_name: Des Frog
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  When this card is Tribute Summoned successfully, you can Special Summon Des Frog(s) from your hand or Deck up to the same number of T.A.D.P.O.L.E.(s) in your Graveyard.


card_number: CRV-EN027
card_name: T.A.D.P.O.L.E.
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any T.A.D.P.O.L.E.(s) from your Deck to your hand. Then shuffle your Deck.


card_number: CRV-EN028
card_name: Poison Draw Frog
type: Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.


card_number: CRV-EN029
card_name: Tyranno Infinity
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Dinosaur
card_text:
  The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.


card_number: CRV-EN030
card_name: Batteryman C
type: Effect Monster
rarity: Common
attribute: Light
subtype: Thunder
card_text:
  If all Batteryman C(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each Batteryman C on your side of the field. If all Batteryman C(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each Batteryman C on your side of the field.


card_number: CRV-EN031
card_name: Ebon Magician Curran
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Spellcaster
card_text:
  During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.


card_number: CRV-EN032
card_name: D.D.M. - Different Dimension Master
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Spellcaster
card_text:
  Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.


card_number: CRV-EN034
card_name: UFOroid Fighter
type: Fusion Monster
rarity: Ultra Rare
attribute: Light
subtype: Machine
card_text:
  UFOroid + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.


card_number: CRV-EN035
card_name: Cyber Twin Dragon
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  Cyber Dragon + Cyber Dragon A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.


card_number: CRV-EN036
card_name: Cyber End Dragon
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Machine
card_text:
  Cyber Dragon + Cyber Dragon + Cyber Dragon A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: CRV-EN037
card_name: Power Bond
type: Spell
rarity: Ultra Rare
subtype: Normal
card_text:
  Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.


card_number: CRV-EN038
card_name: Fusion Recovery
type: Spell
rarity: Common
subtype: Normal
card_text:
  Add 1 Polymerization, and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand.


card_number: CRV-EN039
card_name: Miracle Fusion
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes Elemental Hero in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).


card_number: CRV-EN040
card_name: Dragon's Mirror
type: Spell
rarity: Common
subtype: Normal
card_text:
  Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).


card_number: CRV-EN041
card_name: System Down
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.


card_number: CRV-EN042
card_name: Des Croaking
type: Spell
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when there are 3 face-up Des Frog on your side of the field. Destroy all cards on your opponent's side of the field.


card_number: CRV-EN044
card_name: Shien's Spy
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.


card_number: CRV-EN045
card_name: Transcendent Wings
type: Spell
rarity: Rare
subtype: Quick-Play
card_text:
  Send to the Graveyard 1 Winged Kuriboh from your side of the field and 2 cards from your hand. Special Summon 1 Winged Kuriboh LV10 from your hand or Deck.


card_number: CRV-EN046
card_name: Bubble Shuffle
type: Spell
rarity: Rare
subtype: Quick-Play
card_text:
  You can only activate this card when there is a face-up Elemental Hero Bubbleman on the field. Change 1 Elemental Hero Bubbleman in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the Elemental Hero Bubbleman that was changed to Defense Position and Special Summon 1 monster from your hand that includes Elemental Hero in its card name.


card_number: CRV-EN047
card_name: Spark Blaster
type: Spell
rarity: Rare
subtype: Equip
card_text:
  You can only equip this card to Elemental Hero Sparkman. During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.


card_number: CRV-EN048
card_name: Skyscraper
type: Spell
rarity: Super Rare
subtype: Field
card_text:
  When a monster that includes Elemental Hero in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.


card_number: CRV-EN049
card_name: Fire Darts
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.


card_number: CRV-EN050
card_name: Spiritual Earth Art - Kurogane
type: Trap
rarity: Common
subtype: Normal
card_text:
  Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.


card_number: CRV-EN051
card_name: Spiritual Water Art - Aoi
type: Trap
rarity: Common
subtype: Normal
card_text:
  Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.


card_number: CRV-EN052
card_name: Spiritual Fire Art - Kurenai
type: Trap
rarity: Common
subtype: Normal
card_text:
  Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.


card_number: CRV-EN053
card_name: Spiritual Wind Art - Miyabi
type: Trap
rarity: Common
subtype: Normal
card_text:
  Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.


card_number: CRV-EN054
card_name: A Rival Appears!
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.


card_number: CRV-EN055
card_name: Magical Explosion
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.


card_number: CRV-EN056
card_name: Rising Energy
type: Trap
rarity: Rare
subtype: Normal
card_text:
  Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.


card_number: CRV-EN057
card_name: D.D. Trap Hole
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.


card_number: CRV-EN058
card_name: Conscription
type: Trap
rarity: Common
subtype: Normal
card_text:
  Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.


card_number: CRV-EN059
card_name: Dimension Wall
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.


card_number: CRV-EN060
card_name: Prepare to Strike Back
type: Trap
rarity: Common
subtype: Continuous
card_text:
  Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.


card_number: EEN-EN001
card_name: Zure, Knight of Dark World
type: Normal Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.


card_number: EEN-EN002
card_name: V-Tiger Jet
type: Normal Monster
rarity: Common
attribute: Light
subtype: Machine
card_text:
  This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.


card_number: EEN-EN003
card_name: Blade Skater
type: Normal Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.


card_number: EEN-EN006
card_name: King's Knight
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Warrior
card_text:
  While Queen's Knight is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 Jack's Knight from your Deck.


card_number: EEN-EN007
card_name: Elemental Hero Bladedge
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Warrior
card_text:
  During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: EEN-EN009
card_name: Reborn Zombie
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Zombie
card_text:
  While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)


card_number: EEN-EN010
card_name: Chthonian Soldier
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Warrior
card_text:
  When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.


card_number: EEN-EN011
card_name: W-Wing Catapult
type: Union Monster
rarity: Common
attribute: Light
subtype: Machine
card_text:
  Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your V-Tiger Jet as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)


card_number: EEN-EN012
card_name: Infernal Incinerator
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Fiend
card_text:
  This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.


card_number: EEN-EN013
card_name: Hydrogeddon
type: Effect Monster
rarity: Common
attribute: Water
subtype: Dinosaur
card_text:
  When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 Hydrogeddon from your Deck.


card_number: EEN-EN014
card_name: Oxygeddon
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Dinosaur
card_text:
  When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.


card_number: EEN-EN015
card_name: Water Dragon
type: Effect Monster
rarity: Super Rare
attribute: Water
subtype: Sea Serpent
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Bonding - H2O. While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 Hydrogeddons and 1 Oxygeddon from your Graveyard.


card_number: EEN-EN016
card_name: Etoile Cyber
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.


card_number: EEN-EN017
card_name: B.E.S. Tetran
type: Effect Monster
rarity: Super Rare
attribute: Wind
subtype: Machine
card_text:
  Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.


card_number: EEN-EN018
card_name: Nanobreaker
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.


card_number: EEN-EN019
card_name: Rapid-Fire Magician
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.


card_number: EEN-EN020
card_name: Beiige, Vanguard of Dark World
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.


card_number: EEN-EN021
card_name: Broww, Huntsman of Dark World
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.


card_number: EEN-EN022
card_name: Brron, Mad King of Dark World
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.


card_number: EEN-EN023
card_name: Sillva, Warlord of Dark World
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.


card_number: EEN-EN024
card_name: Goldd, Wu-Lord of Dark World
type: Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.


card_number: EEN-EN025
card_name: Scarr, Scout of Dark World
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Fiend
card_text:
  When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes Dark World in its card name from your Deck to your hand.


card_number: EEN-EN026
card_name: Familiar-Possessed - Aussa
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Spellcaster
card_text:
  By sending 1 Aussa the Earth Charmer and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: EEN-EN027
card_name: Familiar-Possessed - Eria
type: Effect Monster
rarity: Common
attribute: Water
subtype: Spellcaster
card_text:
  By sending 1 Eria the Water Charmer and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: EEN-EN028
card_name: Familiar-Possessed - Hiita
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Spellcaster
card_text:
  By sending 1 Hiita the Fire Charmer and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: EEN-EN029
card_name: Familiar-Possessed - Wynn
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Spellcaster
card_text:
  By sending 1 Wynn the Wind Charmer and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: EEN-EN030
card_name: VW-Tiger Catapult
type: Fusion Monster
rarity: Common
attribute: Light
subtype: Machine
card_text:
  V-Tiger Jet + W-Wing Catapult This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use Polymerization). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)


card_number: EEN-EN031
card_name: VWXYZ-Dragon Catapult Cannon
type: Fusion Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  VW-Tiger Catapult + XYZ-Dragon Cannon This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use Polymerization). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)


card_number: EEN-EN032
card_name: Cyber Blader
type: Fusion Monster
rarity: Super Rare
attribute: Earth
subtype: Warrior
card_text:
  Etoile Cyber + Blade Skater A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.


card_number: EEN-EN033
card_name: Elemental Hero Rampart Blaster
type: Fusion Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  Elemental Hero Clayman + Elemental Hero Burstinatrix This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.


card_number: EEN-EN034
card_name: Elemental Hero Tempest
type: Fusion Monster
rarity: Ultra Rare
attribute: Wind
subtype: Warrior
card_text:
  Elemental Hero Avian + Elemental Hero Sparkman + Elemental Hero Bubbleman This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)


card_number: EEN-EN035
card_name: Elemental Hero Wildedge
type: Fusion Monster
rarity: Ultra Rare
attribute: Earth
subtype: Warrior
card_text:
  Elemental Hero Wildheart + Elemental Hero Bladedge This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.


card_number: EEN-EN036
card_name: Elemental Hero Shining Flare Wingma
type: Fusion Monster
rarity: Ultra Rare
attribute: Light
subtype: Warrior
card_text:
  Elemental Hero Flame Wingman + Elemental Hero Sparkman This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes Elemental Hero in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.


card_number: EEN-EN037
card_name: Pot of Avarice
type: Spell
rarity: Super Rare
subtype: Normal
card_text:
  Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.


card_number: EEN-EN038
card_name: Dark World Lightning
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.


card_number: EEN-EN039
card_name: Level Modulation
type: Spell
rarity: Common
subtype: Normal
card_text:
  Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes LV in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.


card_number: EEN-EN040
card_name: Ojamagic
type: Spell
rarity: Common
subtype: Normal
card_text:
  When this card is sent from the hand or the field to the Graveyard, add 1 each of Ojama Green, Ojama Yellow and Ojama Black from your Deck to your hand.


card_number: EEN-EN041
card_name: Ojamuscle
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up Ojama King on the field. Destroy all monster(s) on the field that include Ojama in their card name, except the selected Ojama King. Increase the ATK of the selected Ojama King by 1000 points for each destroyed monster.


card_number: EEN-EN042
card_name: Feather Shot
type: Spell
rarity: Rare
subtype: Normal
card_text:
  Select 1 face-up Elemental Hero Avian on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.


card_number: EEN-EN043
card_name: Bonding - H2O
type: Spell
rarity: Common
subtype: Normal
card_text:
  Tribute 2 Hydrogeddons and 1 Oxygeddon on your side of the field. Special Summon 1 Water Dragon from your hand, Deck or Graveyard.


card_number: EEN-EN044
card_name: Chthonian Alliance
type: Spell
rarity: Rare
subtype: Equip
card_text:
  Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.


card_number: EEN-EN045
card_name: Armed Changer
type: Spell
rarity: Rare
subtype: Equip
card_text:
  Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.


card_number: EEN-EN046
card_name: Branch!
type: Spell
rarity: Common
subtype: Continuous
card_text:
  When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.


card_number: EEN-EN047
card_name: Boss Rush
type: Spell
rarity: Common
subtype: Continuous
card_text:
  The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes B.E.S. in its card name, or is named Big Core, is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes B.E.S. in its card name, or is named Big Core.


card_number: EEN-EN048
card_name: Gateway to Dark World
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes Dark World in its card name.


card_number: EEN-EN049
card_name: Hero Barrier
type: Trap
rarity: Rare
subtype: Normal
card_text:
  If there is a face-up monster on your side of the field that includes Elemental Hero in its card name, negate 1 attack from your opponent's monster.


card_number: EEN-EN050
card_name: Chthonian Blast
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.


card_number: EEN-EN052
card_name: Dark Deal
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes Your opponent discards 1 random card from their hand.


card_number: EEN-EN055
card_name: The League of Uniform Nomenclature
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.


card_number: EEN-EN056
card_name: Roll Out!
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.


card_number: EEN-EN057
card_name: Chthonian Polymer
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.


card_number: EEN-EN058
card_name: Feather Wind
type: Trap
rarity: Common
subtype: Counter
card_text:
  You can only activate this card if there is a face-up Elemental Hero Avian on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.


card_number: EEN-EN060
card_name: Level Limit - Area A
type: Trap
rarity: Rare
subtype: Continuous
card_text:
  All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.


card_number: EEN-ENSE1
card_name: Horus the Black Flame Dragon LV8
type: Effect Monster
rarity: Secret Rare
attribute: Fire
subtype: Winged Beast
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Horus the Black Flame Dragon LV6. While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.


card_number: EEN-ENSE2
card_name: The Creator
type: Effect Monster
rarity: Secret Rare
attribute: Light
subtype: Thunder
card_text:
  Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.


card_number: EEN-ENSE3
card_name: Sacred Phoenix of Nephthys
type: Effect Monster
rarity: Secret Rare
attribute: Fire
subtype: Winged Beast
card_text:
  If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field.


card_number: EEN-ENSE4
card_name: Silent Swordsman LV5
type: Effect Monster
rarity: Secret Rare
attribute: Light
subtype: Warrior
card_text:
  This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 Silent Swordsman LV7 from your hand or Deck.


card_number: SOI-EN001
card_name: Uria, Lord of Searing Flames
type: Effect Monster
rarity: Ultra Rare
attribute: Fire
subtype: Pyro
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation.


card_number: SOI-EN002
card_name: Hamon, Lord of Striking Thunder
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Thunder
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target.


card_number: SOI-EN003
card_name: Raviel, Lord of Phantasms
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Fiend
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 Phantasm Token (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn.


card_number: SOI-EN004
card_name: Elemental Hero Neo Bubbleman
type: Effect Monster
rarity: Common
attribute: Water
subtype: Warrior
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending Elemental Hero Bubbleman on your side of the field and Metamorphosis in your hand to the Graveyard. This card's name is treated as Elemental Hero Bubbleman while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.


card_number: SOI-EN005
card_name: Hero Kid
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  When this card is Special Summoned, you can Special Summon any number of Hero Kid(s) from your Deck.


card_number: SOI-EN006
card_name: Cyber Barrier Dragon
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Attack Reflector Unit. Once per turn, while this card is in Attack Position, negate your opponent's first attack.


card_number: SOI-EN007
card_name: Cyber Laser Dragon
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Machine
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Photon Generator Unit. You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.


card_number: SOI-EN008
card_name: Ancient Gear
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  While an Ancient Gear is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.


card_number: SOI-EN009
card_name: Ancient Gear Cannon
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.


card_number: SOI-EN011
card_name: Adhesive Explosive
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Machine
card_text:
  If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.


card_number: SOI-EN012
card_name: Machine King Prototype
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Machine
card_text:
  Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.


card_number: SOI-EN013
card_name: B.E.S. Covered Core
type: Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Machine
card_text:
  Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.


card_number: SOI-EN014
card_name: D.D. Guide
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.


card_number: SOI-EN015
card_name: Chain Thrasher
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Warrior
card_text:
  In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Chain Thrasher(s) in your Graveyard.


card_number: SOI-EN016
card_name: Disciple of the Forbidden Spell
type: Effect Monster
rarity: Common
attribute: Light
subtype: Warrior
card_text:
  When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of Disciple of the Forbidden Spell(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.


card_number: SOI-EN019
card_name: Gokipon
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or less from your Deck to your hand.


card_number: SOI-EN020
card_name: Silent Insect
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.


card_number: SOI-EN022
card_name: Anteatereatingant
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Insect
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.


card_number: SOI-EN024
card_name: Doom Dozer
type: Effect Monster
rarity: Rare
attribute: Earth
subtype: Insect
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard.


card_number: SOI-EN025
card_name: Treeborn Frog
type: Effect Monster
rarity: Rare
attribute: Water
subtype: Aqua
card_text:
  If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up Treeborn Frog on your side of the field.


card_number: SOI-EN027
card_name: Princess Pikeru
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Spellcaster
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Trial of the Princesses. During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.


card_number: SOI-EN028
card_name: Princess Curran
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Spellcaster
card_text:
  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Trial of the Princesses. During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.


card_number: SOI-EN029
card_name: Memory Crusher
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Fiend
card_text:
  If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck x 100 points.


card_number: SOI-EN030
card_name: Malice Ascendant
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Zombie
card_text:
  While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of Malice Ascendant(s) in your Graveyard.


card_number: SOI-EN032
card_name: Sand Moth
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Rock
card_text:
  When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.


card_number: SOI-EN033
card_name: Divine Dragon - Excelion
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Dragon
card_text:
  When this card is Normal Summoned, it gets 1 of the following effects for each Divine Dragon - Excelion in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. Increase the ATK of this card by 1000 points. If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.


card_number: SOI-EN034
card_name: Ruin, Queen of Oblivion
type: Ritual/Effect Monster
rarity: Super Rare
attribute: Light
subtype: Fairy
card_text:
  This card can only be Ritual Summoned with the Ritual Spell Card, End of the World. If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.


card_number: SOI-EN035
card_name: Demise, King of Armageddon
type: Ritual/Effect Monster
rarity: Super Rare
attribute: Dark
subtype: Fiend
card_text:
  This card can only be Ritual Summoned with the Ritual Spell Card, End of the World. By paying 2000 Life Points, destroy all cards on the field except this card.


card_number: SOI-EN036
card_name: D.3.S. Frog
type: Fusion/Effect Monster
rarity: Common
attribute: Water
subtype: Aqua
card_text:
  Des Frog + Des Frog + Des Frog A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each Treeborn Frog in your Graveyard.


card_number: SOI-EN037
card_name: Hero Heart
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up monster on your side of the field that includes Elemental Hero in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.


card_number: SOI-EN039
card_name: Ancient Gear Factory
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 monster in your hand that includes Ancient Gear in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include Ancient Gear in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.


card_number: SOI-EN040
card_name: Ancient Gear Drill
type: Spell
rarity: Common
subtype: Normal
card_text:
  You can only activate this card by discarding 1 card from your hand while a monster that includes Ancient Gear in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.


card_number: SOI-EN041
card_name: Phantasmal Martyrs
type: Spell
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card while you have 2 or more cards in your hand, and have either Uria, Lord of Searing Flames or Hamon, Lord of Striking Thunder face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 Phantasmal Martyr Tokens (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.


card_number: SOI-EN042
card_name: Cyclone Boomerang
type: Spell
rarity: Rare
subtype: Equip
card_text:
  You can only equip this card to Elemental Hero Wildheart. Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.


card_number: SOI-EN043
card_name: Symbol of Heritage
type: Spell
rarity: Common
subtype: Equip
card_text:
  You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.


card_number: SOI-EN044
card_name: Trial of the Princesses
type: Spell
rarity: Common
subtype: Equip
card_text:
  You can only equip this card to White Magician Pikeru or Ebon Magician Curran. Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 Princess Pikeru if you Tributed White Magician Pikeru, or 1 Princess Curran if you Tributed Ebon Magician Curran.


card_number: SOI-EN045
card_name: Photon Generator Unit
type: Spell
rarity: Common
subtype: Quick-Play
card_text:
  Tribute 2 Cyber Dragons on your side of the field to activate this card. Special Summon 1 Cyber Laser Dragon from your hand, Deck, or Graveyard.


card_number: SOI-EN046
card_name: End of the World
type: Spell
rarity: Common
subtype: Ritual
card_text:
  This card can be used to Ritual Summon Ruin, Queen of Oblivion or Demise, King of Armageddon. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.


card_number: SOI-EN047
card_name: Ancient Gear Castle
type: Spell
rarity: Super Rare
subtype: Continuous
card_text:
  Increase the ATK of each face-up monster on the field that includes Ancient Gear in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes Ancient Gear in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).


card_number: SOI-EN048
card_name: Samsara
type: Spell
rarity: Common
subtype: Continuous
card_text:
  Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.


card_number: SOI-EN049
card_name: Super Junior Confrontation
type: Trap
rarity: Common
subtype: Normal
card_text:
  You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.


card_number: SOI-EN050
card_name: Miracle Kids
type: Trap
rarity: Common
subtype: Normal
card_text:
  Decrease the ATK of 1 of your opponent's monsters by 400 points for each Hero Kid in your Graveyard, until the End Phase.


card_number: SOI-EN051
card_name: Attack Reflector Unit
type: Trap
rarity: Common
subtype: Normal
card_text:
  Tribute 1 Cyber Dragon on your side of the field to activate this card. Special Summon 1 Cyber Barrier Dragon from your hand or Deck.


card_number: SOI-EN052
card_name: Damage Condenser
type: Trap
rarity: Super Rare
subtype: Normal
card_text:
  You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.


card_number: SOI-EN053
card_name: Karma Cut
type: Trap
rarity: Rare
subtype: Normal
card_text:
  Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).


card_number: SOI-EN054
card_name: Next to be Lost
type: Trap
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.


card_number: SOI-EN055
card_name: Generation Shift
type: Trap
rarity: Common
subtype: Normal
card_text:
  Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.


card_number: SOI-EN056
card_name: Full Salvo
type: Trap
rarity: Common
subtype: Normal
card_text:
  After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.


card_number: SOI-EN058
card_name: Option Hunter
type: Trap
rarity: Rare
subtype: Normal
card_text:
  You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.


card_number: SOI-ENSE1
card_name: Acid Trap Hole
type: Trap
rarity: Secret Rare
subtype: Normal
card_text:
  Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.


card_number: SOI-ENSE2
card_name: Riryoku
type: Spell
rarity: Secret Rare
subtype: Normal
card_text:
  Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.


card_number: SOI-ENSE4
card_name: Mesmeric Control
type: Spell
rarity: Secret Rare
subtype: Normal
card_text:
  During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.


card_number: EOJ-EN001
card_name: Destiny Hero - Doom Lord
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.


card_number: EOJ-EN002
card_name: Destiny Hero - Captain Tenacious
type: Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes Destiny Hero in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.


card_number: EOJ-EN003
card_name: Destiny Hero - Diamond Dude
type: Effect Monster
rarity: Rare
attribute: Dark
subtype: Warrior
card_text:
  While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.


card_number: EOJ-EN004
card_name: Destiny Hero - Dreadmaster
type: Effect Monster
rarity: Ultra Rare
attribute: Dark
subtype: Warrior
card_text:
  If this card was Special Summoned by the effect of Clock Tower Prison, destroy all monsters on your side of the field except the ones that include Destiny Hero in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include Destiny Hero in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include Destiny Hero in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include Destiny Hero in their card names. The ATK and DEF of this card are equal to the combined original ATK o


card_number: EOJ-EN005
card_name: Cyber Tutu
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.


card_number: EOJ-EN006
card_name: Cyber Gymnast
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Warrior
card_text:
  Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.


card_number: EOJ-EN008
card_name: Cyber Kirin
type: Effect Monster
rarity: Common
attribute: Light
subtype: Machine
card_text:
  By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.


card_number: EOJ-EN009
card_name: Cyber Phoenix
type: Effect Monster
rarity: Super Rare
attribute: Fire
subtype: Machine
card_text:
  While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.


card_number: EOJ-EN011
card_name: Victory Viper XX03
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Machine
card_text:
  When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: Increase the ATK of this card by 400 points. Destroy 1 face-up Spell or Trap Card on the field. Special Summon 1 Option Token to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.


card_number: EOJ-EN012
card_name: Swift Birdman Joe
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Winged Beast
card_text:
  If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.


card_number: EOJ-EN013
card_name: Harpie's Pet Baby Dragon
type: Effect Monster
rarity: Rare
attribute: Wind
subtype: Dragon
card_text:
  This card accumulates effects according to the number of monsters on your side of the field that include Harpie in their names (other than Harpie's Pet Baby Dragon and Harpie


card_number: EOJ-EN014
card_name: Majestic Mech - Senku
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned.


card_number: EOJ-EN015
card_name: Majestic Mech - Ohka
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  You can Normal Summon this card without Tributing a monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase.


card_number: EOJ-EN016
card_name: Majestic Mech - Goryu
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Fairy
card_text:
  You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


card_number: EOJ-EN017
card_name: Royal Knight
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.


card_number: EOJ-EN018
card_name: Herald of Green Light
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.


card_number: EOJ-EN019
card_name: Herald of Purple Light
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.


card_number: EOJ-EN020
card_name: Bountiful Artemis
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated.


card_number: EOJ-EN021
card_name: Layard the Liberator
type: Effect Monster
rarity: Common
attribute: Light
subtype: Fairy
card_text:
  While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.


card_number: EOJ-EN022
card_name: Banisher of the Radiance
type: Effect Monster
rarity: Rare
attribute: Light
subtype: Fairy
card_text:
  While this card is face-up on the field, any card sent to the Graveyard is removed from play instead.


card_number: EOJ-EN023
card_name: Voltanis the Adjudicator
type: Effect Monster
rarity: Ultra Rare
attribute: Light
subtype: Fairy
card_text:
  After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed.


card_number: EOJ-EN026
card_name: Avalanching Aussa
type: Effect Monster
rarity: Common
attribute: Earth
subtype: Spellcaster
card_text:
  Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if Avalanching Aussa is removed from your side of the field.


card_number: EOJ-EN027
card_name: Raging Eria
type: Effect Monster
rarity: Common
attribute: Water
subtype: Spellcaster
card_text:
  Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if Raging Eria is removed from your side of the field.


card_number: EOJ-EN028
card_name: Blazing Hiita
type: Effect Monster
rarity: Common
attribute: Fire
subtype: Spellcaster
card_text:
  Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if Blazing Hiita is removed from your side of the field.


card_number: EOJ-EN029
card_name: Storming Wynn
type: Effect Monster
rarity: Common
attribute: Wind
subtype: Spellcaster
card_text:
  Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if Storming Wynn is removed from your side of the field.


card_number: EOJ-EN030
card_name: Batteryman D
type: Effect Monster
rarity: Common
attribute: Light
subtype: Thunder
card_text:
  While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except Batteryman D).


card_number: EOJ-EN031
card_name: Super-Electromagnetic Voltech Dragon
type: Effect Monster
rarity: Super Rare
attribute: Light
subtype: Thunder
card_text:
  If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. Batteryman C: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Batteryman AA: Increase the ATK of this card by 1000 points.


card_number: EOJ-EN032
card_name: Elemental Hero Phoenix Enforcer
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Fire
subtype: Warrior
card_text:
  Elemental Hero Avian + Elemental Hero Burstinatrix This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.


card_number: EOJ-EN033
card_name: Elemental Hero Shining Phoenix Enforcer
type: Fusion/Effect Monster
rarity: Ultra Rare
attribute: Fire
subtype: Warrior
card_text:
  Elemental Hero Phoenix Enforcer + Elemental Hero Sparkman This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes Elemental Hero in its card name. This card cannot be destroyed as a result of battle.


card_number: EOJ-EN034
card_name: Elemental Hero Mariner
type: Fusion/Effect Monster
rarity: Common
attribute: Water
subtype: Warrior
card_text:
  Elemental Hero Bubbleman + Elemental Hero Avian This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.


card_number: EOJ-EN035
card_name: Elemental Hero Wild Wingman
type: Fusion/Effect Monster
rarity: Super Rare
attribute: Earth
subtype: Warrior
card_text:
  Elemental Hero Wildheart + Elemental Hero Avian This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.


card_number: EOJ-EN036
card_name: Elemental Hero Necroid Shaman
type: Fusion/Effect Monster
rarity: Common
attribute: Dark
subtype: Warrior
card_text:
  Elemental Hero Wildheart + Elemental Hero Necroshade This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.


card_number: EOJ-EN037
card_name: Misfortune
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.


card_number: EOJ-EN038
card_name: H - Heated Heart
type: Spell
rarity: Common
subtype: Normal
card_text:
  Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.


card_number: EOJ-EN040
card_name: R - Righteous Justice
type: Spell
rarity: Common
subtype: Normal
card_text:
  Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include Elemental Hero in their card names.


